Escape From Duckov Weapon Blueprint Quest Guide – Location

The early moments of Escape From Duckov are brutal. You start with scraps, a few bandages, and a base barely held together — yet every quest you complete slowly transforms your hideout into a functioning survival hub. The game doesn’t hand out progress; you earn it through effort, exploration, and precision.

In this Escape From Duckov Weapon Blueprint Quest Guide, I’ll walk you through every major quest in the release version that unlocks a weapon, item, or blueprint — with each entry including its requirements, walkthrough, and rewards. These are the 13 quests that truly define your growth in Duckov.

Escape From Duckov Weapon Blueprint Quest Guide

Infrastructure

Requirement: None (Starter Quest)
Objective: Collect 2 pieces of wood and construct a Basic Workbench near the vending machine.

This quest teaches you the foundation of Duckov’s crafting system. You’ll find wood around the camp or from breaking down junk. Building the Workbench unlocks the crafting interface, which becomes central for ammo, medicine, and weapon assembly.

Rewards:

  • Bandage ×3
  • Money +500
  • EXP +1000

Unlocks: Access to base upgrades and key progression quests.

Signal Tower

Requirement: Complete “Infrastructure”
Objective: Repair the signal tower northeast of your hideout using a Flathead Screwdriver.

This is the first real field task you get. Once you repair the tower, communications come back online, and you officially gain access to merchant-related quests.

Rewards:

  • Money +450
  • EXP +2500

Unlocks: The Weapon Merchant setup quest.

Infrastructure 2

Requirement: Complete “Signal Tower”
Objective: Build a Weapon Shop for Mud’s contact — the firearm merchant.

After restoring communication, Mud’s old friend agrees to trade weapons if you construct a workshop for him. Once complete, you permanently unlock the merchant and weapon blueprint progression path.

Rewards:

  • Money +1500
  • EXP +1000

Unlocks: “Parts Wholesale” and further weapon quests.

Parts Wholesale

Requirement: Complete “Infrastructure 2”
Objective: Submit Weapon Parts ×5 and Intermediate Weapon Parts ×2.

By this point, you’ll be scavenging plenty of broken guns and mechanical scraps. These parts can be found in enemy drops or dismantled at the Workbench. Once you deliver them, the merchant starts offering the AK-74U, your first automatic rifle.

Rewards:

  • Money +2000
  • EXP +2000
  • Unlock: AK-74U (available for purchase)

Performance Test

Requirement: Complete “Parts Wholesale”
Objective: Eliminate 10 enemies using the AK-74U.

You’ll need to use the weapon you just unlocked to prove its reliability. This is one of those quests where skill matters more than resources — aim for consistent shots and manage ammo carefully.

Rewards:

  • Money +1500
  • EXP +2000

Unlocks: Weapon testing credibility with merchants.

Punisher

Requirement: Complete “Parts Wholesale”
Objective: Kill 3 Mercenaries in Ground Zero.

Mercenaries hit harder than regular Scavengers, so bring good armor and healing items. After clearing the area, you’ll unlock a useful attachment — the Laser: Quick Response, perfect for short-range engagements.

Rewards:

  • Money +1500
  • EXP +2000
  • Unlock: Laser – Quick Response

Replica Pistol

Requirement: Complete “Infrastructure”
Objective: Submit PM ×2.

You can loot PM pistols from early enemies or buy them once they appear in vending machines. After submission, you’ll gain access to purchasing the PM — your first official sidearm.

Rewards:

  • Money +1000
  • EXP +1500
  • Unlock: PM Pistol

New Cargo

Requirement: Complete “Cargo List” (earlier storyline quest)
Objective: Locate and mark two yellow cargo containers in the West Factory.

This mission opens your access to new weapon stock. Once completed, you’ll unlock the AK-47, the MAG-Normal Bullet, and sniper ammunition.

Rewards:

  • Money +500
  • EXP +1000
  • Unlocks: AK-47, MAG-Normal Bullet, Normal Sniper Bullet

Power Check

Requirement: Complete “Explore the Warehouses”
Objective: Repair the power system in the Warehouse safe house using a Wrench.

This task is straightforward but critical — it activates your base’s electrical functionality, enabling several high-tier quests. The real goal here is unlocking the Weapon Blueprint quest that follows.

Rewards:

  • Money +500
  • EXP +2000

Unlocks: “Weapon Blueprint”

Weapon Blueprint

Requirement: Complete “Power Check”
Objective: Collect and submit MF Blueprint Fragment 1, 2, and 3 (found in dump trucks across the Warehouse District, Farm, Lumber Mill, and West Factory).

This is where you truly start unlocking late-game weaponry. Once you deliver all three fragments, you receive the MF Blueprint, one of the demo’s signature firearms.

Rewards:

  • Money +500
  • EXP +1000
  • Unlock: MF Weapon Blueprint

Archer

Requirement: Complete “Talking Trophy!”
Objective: Kill 2 Mercenaries using the Bad Bow.

This quest is more of a personal challenge — proving that traditional weapons still have value. Finishing it rewards you with the VPO-101, a proper sniper rifle with high accuracy.

Rewards:

  • Money +998
  • EXP +2000
  • Unlock: VPO-101

Sniper Initiation

Requirement: Complete “Archer”
Objective: Achieve 5 headshot kills on Mercenaries using the VPO-101.

Precision is everything here. Focus on stealth and take your time lining up headshots. Once complete, you’ll receive special crafting materials for weapon upgrades.

Rewards:

  • Money +5500
  • EXP +3000
  • Super Glue B ×2

Unlocks: Advanced sniper questline.

Advanced Sniper

Requirement: Complete “Sniper Initiation”
Objective: Get 2 headshot kills on Pato Chapo using the VPO-101.

This task tests your control under pressure — Chapo moves fast, and hitting consistent headshots won’t be easy. Success unlocks the SV98, a professional-grade sniper rifle.

Rewards:

  • Money +3500
  • EXP +4000
  • Unlock: SV98

Gold Sniper

Requirement: Complete “Advanced Sniper”
Objective: Get 2 headshot kills each on Pato Chapo, Lordon, and Speedy Group Commander using the SV98.

This is the ultimate sniper challenge. Completing it solidifies your status as one of Duckov’s top marksmen and grants access to the M107, the game’s most powerful rifle in the demo.

Rewards:

  • Money +4500
  • EXP +5000
  • Unlock: M107

Completing these blueprint quests turns you from a lost wanderer into a self-sufficient fighter. Each mission builds toward mastery — starting with basic repairs and ending with top-tier firearms.

By the time you’ve finished the sniper chain and secured the MF rifle, you’ve not only unlocked the strongest gear in the demo but also experienced the real rhythm of Escape From Duckov: grind, adapt, and outlast.