Voidtrain 1.0 Weapon Guide 2025 November

The 1.0 release of Voidtrain finally gave players a reason to take weapon crafting seriously. If you’ve spent any amount of time tinkering with your revolver or experimenting with modular rifles, you’ve probably realized how deep (and confusing) the weapon system can be.

Weapon Basics

You’ll come across two weapon categories in Voidtrain:

  • Revolver (Old Friend) – your permanent sidearm that never leaves your side.
  • Firearms – your modular, customizable guns with changeable parts and ammo types.

Most gun parts drop from soldiers, though they can also appear as rewards from slot machines or magic chests. Sometimes, you’ll even find entire weapons ready to go.

Weapon parts are color-coded to represent quality tiers:

  • Gray (Common)
  • Green (Uncommon)
  • Blue (Rare)
  • Purple (Epic)
  • Yellow (Legendary)

Higher tiers usually give better stats, but occasionally a lower-tier part might outperform a higher-tier one depending on your setup.

Always repair your gun before comparing parts. Durability loss temporarily lowers stats, which can trick you into thinking a part is worse than it is.

Weapon Stats Explained

Each firearm in Voidtrain tracks multiple attributes that influence how it behaves in combat. Let’s decode them one by one:

Stat Meaning
Damage The amount of damage each bullet deals.
Fire Rate Bullets per minute — faster means higher DPS, but also more recoil and ammo drain.
Reload Speed Time to reload (lower = faster).
Magazine Size How many rounds you can shoot before reloading.
Accuracy Determines how tightly bullets group around the crosshair (mainly affects hipfire).
Stability Governs recoil control while firing.
Range How far your bullets remain effective.
Handling How quickly you can swap to or pull out the weapon (lower = snappier).

DPS (damage per second) is roughly calculated by:
DPS = Damage / (60 / Fire Rate + Reload Speed / Magazine Size)

Revolver: “Old Friend”

The revolver is your trusty backup and has unlimited ammo, making it a solid fallback for resource-constrained runs. You can’t unequip it once obtained, but you can upgrade its three core components:

  • Barrel
  • Frame
  • Grip

Revolver Barrels

Barrels modify your fire rate, accuracy, stability, and range, and some can even duplicate bullets when fired.

Common barrel types:

  • Friend – baseline, balanced stats.
  • Splint – higher accuracy, but slower fire rate.
  • Punctual – emphasizes range and precision, slower to shoot.
  • Henry – moderate stats with a small chance to fire an extra bullet.

If you’re going for overall performance, the Long Henry Barrel is one of the best hybrid choices. It provides consistent range and a small proc-based damage bonus.

Revolver Frames

The frame directly controls the revolver’s damage, reload, stability, and fire rate.

You’ll find frames like:

  • Geezer – classic balance between damage and control.
  • Pest – high damage but slower fire rate.
  • Impudence – fast and reactive, lower per-shot punch.
  • Service / Founder – refined versions emphasizing reload or accuracy.

Heavy frames deal more damage and stabilize the aim but are sluggish to handle. Light frames do the opposite—snappier, but with reduced stopping power.

Revolver Grips

Grips only affect handling speed, but some can also enhance melee damage.

  • Flexible – smooth handling and quick draw.
  • Basic – standard responsiveness.
  • Heavy – sluggish but may boost melee.

Modifiers like Hustler (faster switching) or Brawler (+melee damage) can further define your revolver’s purpose. For balanced builds, “Flexible Hustler” grips feel the most natural.

Ideal Revolver Build

If you want something that balances fire rate and accuracy:

  • Long Barrel “Henry”
  • Basic Frame “Pest”
  • Flexible Grip “Hustler”

This combo sits around 60 damage, 150 fire rate, and 0.8 reload speed—a dependable mid-range revolver.

Firearms

These are the fully customizable weapons that drop as complete kits or parts. You can equip two guns at once, and each can hold up to seven parts depending on tier.

Core Components

  • Barrel
  • Magazine
  • Frame
  • Grip

Optional attachments:

  • Stock (adds stability)
  • Sight (improves accuracy)
  • Core (adds alternate fire mode)

Ammo & Fire Modes

Ammo comes in three main types:

  • Rifle – precision shots.
  • Hunter – homing-style projectiles.
  • Shotgun – close-range spread.

Some guns can also use Special Ammo for their alternate firing modes (added by the Core part).

Barrels

Barrels are the identity of a weapon — they define the gun type and multiply major stats like damage, accuracy, and fire rate.

Barrel Names (Examples):

  • Rifle Types: Enhancer, Mantis, Flapper
  • Shotgun Types: Shrapnel, Heater, Crusher
  • Hunter Types: Tornado, Dragonfly, Aggregator

High-tier barrels can roll properties like:

  • +10% ammo conservation
  • +15% projectile duplication
  • +40% headshot multiplier
  • +10% durability efficiency

Shotgun-exclusive traits include projectile spread patterns (horizontal, star, or heart shapes).

Magazines

Magazines change reload speed and ammo capacity, and may even carry status effects (fire, poison, ice).

Naming patterns are flexible, but generally:

  • Volumetric magazines hold more rounds but reload slower.
  • Lightweight ones reload faster but hold fewer shots.
  • Uncalibrated ones vary wildly—good or bad depending on the roll.

Special modifiers can grant perks like:

  • Damage resistance while reloading.
  • Ammo steal chance when hit during reload.
  • Melee speed boost during last 30% of magazine.

Frames

Frames dictate core damage scaling, stability, and accuracy.
Some can host a Core module for special fire modes.

Standout frames include:

  • Bear – raw power and high recoil.
  • Piranha – extremely fast fire rate.
  • Bite – hybrid balance, reliable across gun types.

Frame Properties may include:

  • +10% critical chance
  • +25% movement speed while aiming
  • +50% melee damage
  • +10% ammo preservation

Grips

Grips decide whether your gun is semi-automatic or fully automatic. They also influence burst count and on-hit effects.

  • Rapid-Fire – fully auto, may increase fire rate during sustained shooting.
  • Flexible – semi-auto, better control and stability.
  • Uncalibrated – unpredictable but can roll powerful bonuses.

Some high-tier grips add conditional effects:

  • “Every 4th shot pierces enemies.”
  • “Each 5th hit causes an explosion.”
  • “Killing an enemy detonates nearby corpses.”

Stocks and Sights

Stock II and Sight II are typically all you need.

  • Stocks give up to +15% stability, at a small handling penalty.
  • Sights improve accuracy by 15%, noticeable even during hipfire.

Cores – Alternate Firing Modes

Cores transform your weapon into something special by consuming Special Ammo:

Core Effect Ammo Usage
Flamethrower Burns enemies for continuous damage 2 ammo/sec
Ice Storm Shoots piercing frost shards 1 ammo/shot
Annihilator Fires an energy orb that explodes on impact 5 ammo/shot

They’re dropped primarily from Magic Chests and scale with your weapon’s base damage.

Stat Caps (Soft Limits)

Each firearm stat caps out to prevent excessive scaling:

  • Fire Rate: 1000
  • Reload Speed: 1.1 sec
  • Accuracy: 100
  • Stability: 100
  • Range: 30

If you exceed these, the game rounds them internally, so mixing high and mid-tier parts often performs better than full-legendary stacks.

Recommended Builds

1. DPS Rifle Build

  • Barrel: Flapper
  • Frame: Piranha
  • Magazine: Volumetric Escalation
  • Grip: Rapid-Fire Progressiveness
  • Core: Annihilator

Delivers near-instant DPS bursts and melts through elites.

2. Close-Range Shotgun

  • Barrel: Heater
  • Frame: Bear
  • Grip: Uncalibrated Nitro
  • Core: Flamethrower

Ideal for crowd clearing and panic situations.

3. Control Hunter

  • Barrel: Dragonfly
  • Frame: Piranha
  • Grip: Flexible Progressiveness
  • Core: Ice Storm

Accurate, mid-speed build that works beautifully for arenas.

Voidtrain’s weapon customization is one of the most rewarding systems in the game once you understand how each piece interlocks. Experiment freely; most “bad” parts still have potential in niche builds. Whether you prefer precision sniping, close-quarters chaos, or hybrid support play, the 1.0 update ensures every setup feels personal.