Vivid World Guide Wiki – Complete Symbol Guide

Symbols in Vivid World are one of the most important systems affecting how your team performs in battle. They might seem complicated at first, mainly because the game’s own explanations often mention layered buffs and conditions. However, once you break them down, their functions are much simpler — every symbol either enhances stats, modifies damage, or applies unique effects depending on its color or crest.

This guide covers Color Symbols and Crest Symbols found in Lemuria, explaining what each one does in plain language and without any unnecessary jargon.

Color Symbols (Lemuria)

Color Symbols mainly provide stat boosts, damage modifiers, or healing multipliers to your entire team. Each symbol can have multiple activation tiers (such as 2/4/6 or 3/5/7), which strengthen the effect as you acquire more of the same color.

Stat Boost Symbols

BLUE (2/4/6)

Increases all allies’ Defense by 15% / 25% / 35%.
A reliable choice for survivability — ideal when facing heavy-hitting enemies or physical damage dealers.

GREEN (2/4/6)

Increases all allies’ Magic Defense by 15% / 25% / 35%.
Protects your team against magic-based attacks, especially effective against spell-heavy bosses.

ORANGE (3/5/7)

Increases all allies’ TP by 15% / 25% / 35%.
A great utility boost for longer fights where your team needs to sustain high skill usage.

Damage Boost Symbols

RED (2/4/6)

All allies deal 30% / 60% / 80% more physical damage.
Best for builds relying on melee or attack-based skills.

PURPLE (2/4/6)

All allies deal 60% / 100% / 150% more magic damage.
Massively enhances spellcasters and magic-oriented units.

YELLOW (3/5/7)

Player deals 40% / 70% / 100% more damage with gems.
Focuses on gem users — ideal for specialized setups.

PINK (3/5/7)

All allies receive 40% / 70% / 100% more healing.
Strengthens your recovery and synergy with healing-based builds.

Randomized Effect

RANDOM

Becomes a random color symbol for that particular run.
Useful for unpredictable runs where flexibility matters more than consistency.


Crest Symbols (Lemuria)

Crest Symbols define unique team-wide effects that often trigger automatically in battle. Unlike Color Symbols, Crests tend to modify gameplay mechanics, add stacking systems, or create turn-based triggers.

Crest Breakdown

BUSHIDO (2/4/6)

Every 4 turns (starting from turn 0), the 2 / 3 / ALL allies furthest back gain Stratagem stacks. Each stack can be consumed to repeat a skill in the same turn.
Perfect for combo-heavy teams that rely on chaining attacks.

KUNG FU (3/5/7)

The 3 / ALL / ALL allies in the back row permanently gain 2 / 2 / 3 attacks per turn.
One of the strongest offensive crests, allowing your units to hit multiple times every round.

WESTERN (2/4/6)

The first time each ally lands a critical hit per turn, they heal for 25 / 40 / 60 HP.
Excellent for crit-based builds and self-sustaining teams.

LOTUS (2/4)

After acting, an ally triggers an additional physical attack on a random enemy, dealing 7% / 13% of their AP as damage. Each active effect (buff or debuff) on the user multiplies this damage — with debuffs counting as 3 effects.
A very potent crest for status-heavy or hybrid attackers.

PYRAMID (2/4/6)

The first time an ally receives healing each turn, they inflict a random enemy with damage equal to 35% / 60% / 85% of that healing value.
Turns your healing into a damaging weapon — extremely strong with burst healers.

GENIE (2/4/6)

Whenever an ally loses HP, they gain 5 / 10 / 15 TP.
A sustain-focused crest for teams that trade health for resource generation.

VOODOO (2/4/6)

Every turn, all enemies with fewer than 1 / 5 / 15 Mycelium are infected with 15 / 18 / 21 stacks.
Mycelium reduces Attack Power by the same percentage, halving its stacks each time the enemy acts. Hitting an infected enemy also spreads one more stack.
A powerful debuff system that scales in longer fights.

VALHALLA (3/5/7)

The 2 / 3 / ALL front-line allies gain 90 / 110 / 130 Counter each turn.
Taking a physical hit reflects that much percentage of their Defense as physical damage. Half the stacks disappear at the end of each turn.
A defensive but deadly crest for tanky frontliners.

KNIGHT (3/5/7)

All allies deal 30% / 50% / 70% more skill damage, and each skill use further increases that skill’s damage by 15% until the battle ends.
Ideal for aggressive teams relying on skill spam.

PIRATE (2/4/6)

Every turn, enemies gain 7 / 14 / 21 Scar stacks.
Attacking an enemy with Scar consumes stacks, causing HP loss equal to the same amount. Half of all Scar stacks decay each turn.
Perfect for teams that focus on consistent chip or DoT-style damage.

DRYAD (3/5/7)

Every turn, allies gain 20 / 30 / 45 Blessing.
Performing an action triggers Magic Damage equal to that percentage of the user’s Magic Defense. Half the stacks fade at turn’s end.
Useful for magic-oriented defense builds that counter through sustained turns.

CELESTIAL (1/2)

Reduces the cooldown of all gems by 1 / 2 turns.
A rare but extremely strong utility crest for gem-focused characters or builds.

RANDOM

Becomes a random Crest Symbol for the duration of the run.
Adds variety, though risky for highly specialized strategies.

This guide only covers the Lemuria Symbol Set. Future updates will include post-game or alternate-region symbols once enough reliable data is compiled. If you find inconsistencies, feel free to test and share additional values — this system is still being refined as the game evolves.