The King Is Watching Bosses Guide 2026 – Volcano Update

The Volcano update drops six new bosses, each built around punishing splash damage, disruptive movement, and mechanics that force you to rethink how you deploy units. This The King Is Watching Bosses Guide breaks down every boss clearly and helps you build strategies that actually work inside real runs—not theory-crafting, but practical, repeatable solutions.

Ignahog, King of Cinderwilds

Ignahog is a splash-damage specialist whose entire threat revolves around enormous explosive zones. During phase transitions, Ignahog retreats into an egg-like state, then hatches in a massive detonation that covers half the arena. Outside of these explosions, the boss is surprisingly fragile, but the punishment window is long enough to wipe full formations.

Treat Ignahog as a timing fight: stagger your frontline so you never commit everyone before the next phase, rely on a stable ranged backline, and use the anti-phoenix building if a Fledgling modifier appears. Since its regular attacks aren’t overwhelming, the biggest mistake is placing too many units near the egg before it hatches.

Smokeeye, the Goblin Marksman

Smokeeye acts like a long-range sniper with extreme accuracy and high single-shot damage. He targets from across the map, fires slowly, and during phase breaks he displaces your troops with a shockwave before sprinting to a new firing position. Once settled, he deploys protective barriers that absorb incoming damage.

The boss can also fire a heavy-caliber one-shot projectile at random units, which becomes especially dangerous in modifier waves. To counter him, overwhelm him with bodies or frontliners—he has no area attacks, so melee swarms delete him quickly. Baldwin’s peasant spam lowers the chance of losing crucial ranged units, and placing cheap blockers in front of your crossbows prevents Smokeeye’s reposition dash from hitting valuable units directly.

Ashfeather, the Eternal Phoenix

Ashfeather leans heavily into attrition and burst, combining persistent burn damage with map-wide fire bursts. The boss transforms into an egg during phase changes, and when the hatching finishes it detonates a massive AoE that sets units aflame and spreads fire across your formation.

Phoenix modifiers amplify the pressure by summoning birds that ignore troops entirely and strike the castle directly. Fortunately, the new anti-phoenix building introduced for this area neutralizes those spawns instantly when positioned well. Ashfeather’s base stats are modest, so once you stabilize the burn pressure and avoid getting caught by the phase detonation, ranged units melt the boss quickly.

Skarkh, the Inferno Brood

Skarkh is a two-part encounter consisting of a small, aggressive juvenile and a larger broodmother. The juvenile plays like a mounted shock trooper, darting into the backline and causing chaos if left alive. Eliminating it first immediately stabilizes the pace of the fight. The broodmother hits hard and utilizes splash attacks that ignite your melee clusters. While she doesn’t have heavy durability, her area bursts punish careless pushes.

The safest approach is using melee to soak hits while ranged units deliver the damage. During modifier waves, you’ll deal with boars that either sleep on buildings or steal resources; feeding troughs and careful tile movement keep production uninterrupted.

Goblark, the Bellringer

Goblark is the most disruptive boss in the Volcano lineup. His self-striking ability applies fear to your entire army, sending units scattering across the map with no formation control. He simultaneously summons large waves of bell goblins at random positions, overwhelming both flanks and backlines.

The respawn modifier makes these waves even more brutal by reviving minions once after defeat. Goblark’s pressure demands both strong tanks and reliable ranged cleanup. Bring reinforcement spells to reset the frontline when fear breaks your formation, and load up on high-damage units such as dragons, unicorns, Patricks, and Guts. As long as you maintain a thick frontline and remove goblins quickly, the boss himself goes down without excessive resistance.

Solvurm, the Worm-Father

Solvurm relies on ignition damage and repeated explosive pulses. Each phase transition triggers a blast that ignites everything nearby. During combat, Solvurm spawns small worms from the center of the map that sprint directly at your troops, adding constant chip damage and disrupting formation flow.

The fire-extinguishing building introduced in this region is crucial; place it early to neutralize burn pressure before your melee collapses. Solvurm has low maximum health for its threat level, so nearly any damage-focused composition will finish the fight once the flames are controlled.

Crossbows, unicorns, and Patricks are all effective because they clear the worms quickly and burn the boss down before further explosions accumulate.