Arknights Endfield Tier List – Best Operators to Build

There are 24 operators in Arknights Endfield, and you absolutely do not need to care about all of them. That’s the first mistake people make.

I tried doing the “learn every kit, plan everything” thing during beta. It sucked. What actually worked was picking a couple of characters that made runs feel smoother and then building around them. This isn’t a clean Arknights Endfield Tier List. It’s closer to “here’s who made my life easier and who quietly didn’t.”

Arknights Endfield Tier List – Best Operators to Build 2026

Ardellia (6★)

I underestimated Ardellia hard.

At first, I treated her like a healer and nothing else. Slotted her in, kept people alive, moved on. It wasn’t until Chapter 3 — that boss with the annoying armor phases — that I noticed something was off. The fight just… ended faster. Same DPS as before. Same positioning. Boss HP dropped way quicker than usual.

That’s when Corrosion clicked.

It’s not flashy. There’s no big crit moment. Enemies just stop being tanky. I timed it once out of curiosity: a run that usually took around two minutes dropped to under a minute. I didn’t even change the team, just her.

She hasn’t left my roster since. I stopped trying to optimize around her. She just stays.

Chen Yu (5★)

Chen Yu carried me through the early hours and then quietly retired.

She’s clean, reliable, and easy to pilot. If you’re starting out and don’t want to overthink things, she’s great. I used her until my roster filled out, swapped her later, and never felt bad about it.

That’s honestly a compliment.

Perilica (5★)

Perilica surprised me.

I expected to drop her once higher-rarity units showed up, but she kept sticking around. Electric infliction from range is just comfortable. No risk, no weird positioning, no stress.

She’s not exciting, but when I benched her, runs felt slower. Put her back in, things stabilized again. That happened more than once.

Pug Renachnik (6★)

If you’re doing anything physical-focused and skipping Pug, you’re making it harder for yourself.

He pressures enemies nonstop, applies debuffs without needing babysitting, and somehow never seems to be the one that dies. I stopped paying attention to him mid-fight because he just handled things.

That kind of reliability is rare.

Gilberta (6★)

I didn’t think I cared about grouping until I lost it.

Gilberta’s gravity control pulls enemies together so consistently that AoE damage actually lands where you expect it to. When I tried swapping her out, fights immediately felt chaotic again. Enemies spread out, skills whiffed, damage felt wasted.

She doesn’t top damage charts. She fixes positioning problems you didn’t realize you had.

Wolfguard (5★)

Heat comps without Wolfguard feel unfinished.

Combust uptime gets awkward, rotations feel clunky, and damage spikes don’t line up cleanly. Add him back in and suddenly everything flows again. I tried convincing myself he was optional.

He wasn’t.

Levitane (6★)

I didn’t like Levitane at first.

Early runs felt strange. Her rotation didn’t click. Damage felt inconsistent. Then I slowed down, actually paid attention to her stacks, and suddenly waves started disappearing.

She’s one of those characters where sloppy play gives mid results. Clean play turns her into a monster. Once it clicks, you feel dumb for doubting her.

Last Right (6★)

Last Right deletes things.

Cryo stacks go up, HP bars go down, end of story. I had boss fights where mechanics never mattered because they didn’t live long enough. Pair her with the right support and she does exactly one job, extremely well.

If you’re building cryo and don’t use her, I don’t know what you’re doing.

Shahi (5★)

Cryo teams fall apart without Shahi.

She heals, buffs, smooths rotations, and keeps everything stable. She’s not flashy, and that’s fine. Cryo carries need consistency more than anything else, and she provides it.

Yon (6★)

Yon is powerful, but she demands attention.

She sets up burst windows from range, plays around solidification, and rewards planning. When I was tired or rushing, she felt bad. When I played clean, she felt incredible.

Not for autopilot play.

Snowshine (5★)

Snowshine isn’t exciting.

But she bailed me out more than once. Shields, heals, slow fights down. When runs got messy — enemies slipping through lanes, bad positioning — she stabilized things fast.

I dropped her later, but early on she absolutely earned her slot.

Akuri (4★)

Akuri doesn’t deal big damage, and that’s fine.

She feeds SP, keeps abilities cycling, and makes early teams feel less starved for resources. I used her way longer than expected because everything felt smoother with her around.

For a four-star, that’s huge.

Arkrite (5★)

Fast, aggressive, electric, snappy.

She jumps in, applies pressure, keeps tempo up. If you like moving fast and not thinking too much, she’s fun. I didn’t build my whole team around her, but I enjoyed using her.

Sometimes that’s enough.

Alish. Catcher. Fluorite. Dapon. Fial.

They’re not unusable. They just never gave me a reason to care. I slotted them in when I needed bodies, replaced them later, and didn’t miss them.

Estella especially… I tried. I really did. It didn’t go well.

Here’s the part people skip.

Pick one carry you like.
Then pick characters that make that carry better.
Stop spreading resources everywhere.

If a unit makes your runs feel smoother, keep them. If something feels awkward, it probably is. Endfield rewards synergy and comfort more than chasing rarity.