LORT Beginner Guide Wiki – Movements, Weapons

If you jumped into LORT and immediately started getting destroyed, that’s normal. The game doesn’t ease you in, and most losses come from scaling badly, moving inefficiently, or not using your kit properly. Once those clicks, runs start feeling way more controlled instead of chaotic.

This guide focuses on winning more consistently as a beginner, not speedrunning or meta min-maxing.

Scaling Is Everything

LORT is basically a race against time. Enemies scale, pressure ramps up, and if you don’t get strong fast enough, the run just collapses.

The easiest beginner-friendly scaling rule is simple:

Match your upgrades to your character’s color.

  • Red character → prioritize red upgrades
  • Green character → prioritize green upgrades
  • Blue character → prioritize blue upgrades

This does two things at once:

  1. You get solid raw stats.
  2. You get a 25% bonus to weapon attacks and ability damage tied to your character.

That bonus is huge early on. You can take other colors if they’re convenient or strong, but don’t go out of your way for them. Early detours kill momentum, and momentum matters more than perfect builds.

Movements

Maps in LORT are massive, and slow movement quietly ruins runs. You want to move fast, clean, and with intention.

Each level has built-in movement helpers:

  • Level 1: Sunflowers
  • Level 2: Lamp posts that boost movement speed
  • Level 3: Geysers

Use them aggressively. They’re not just for travel, they’re how you stay ahead of scaling.

Redirecting Momentum

Any time something launches you:

  • Sunflower
  • Geyser
  • Vertical boost

You can dash immediately after to redirect yourself.

If a sunflower points the wrong way, don’t avoid it. Hit it, then dash mid-air toward where you actually want to go. This alone saves minutes across a run.

Astrid players especially should abuse this. Her dash can launch her over fences and cliffs if you air-dash properly. It’s not obvious at first, but once you get it down, the map opens up.

Get Movement Speed Early

Shoes and movement speed upgrades are not boring stats in LORT. They’re borderline run-defining.

More speed means:

  • Faster scaling
  • More camps cleared
  • Less wasted time repositioning
  • Easier disengages when fights go bad

If you see movement speed early, it’s almost always worth grabbing unless it completely ruins your build path.

Preparing for Fights (Don’t Just Run In)

When you reach a camp or point of interest, don’t autopilot.

Your approach depends on your character, but for Astrid, there’s a very clean pattern:

  • Rattling Roar first to reduce enemy armor
  • Follow with Whirlwind for damage
  • If you’re underpowered, roar → charge to stun instead

This setup lets you survive fights you technically shouldn’t win yet, which is huge early on.

Use All Your Weapons

Right-click abilities on weapons do not share cooldowns across weapon types.

That means:

  • Sword right-click cooldown is separate from hammer
  • Ranged weapons are separate from melee
  • Magic weapons are separate again

Treat each weapon’s right-click like a separate ability.

If your sword ability is on cooldown, switch weapons and use another one. Cycling weapons properly massively boosts your damage output without needing better gear.

Most beginners forget this and lose fights they could’ve easily won.