This is a full, practical guide meant for players who want to clean up everything in Spring Tales without turning the game into a checklist simulator. The game itself is gentle, emotional, and puzzle-focused, so this guide is written with that same pace in mind. Nothing here requires speedrunning or mechanical perfection, just attention and a bit of patience.
This guide contains spoilers. If you care about experiencing the story blind, it’s better to finish the game once and then come back for completion.
Spring Tales Beginner Guide Wiki – Riddle & Achievement
Spring Tales is very completion-friendly overall, but there are a handful of moments that can quietly pass you by if you’re not paying attention.
- Total achievements: 12
- Missable achievements: Around 3–4, depending on choices
- Minimum playthroughs: 1
- Free roam after story: Yes, with level select
- Difficulty impact: None
Most achievements are tied directly to story progression, but a few require optional dialogue choices or small side interactions that are easy to overlook if you rush.
Chapter 1 – Nadine’s Day
This chapter is all about small kindnesses and observation. Most achievements here come from simply engaging with people instead of rushing tasks.
Chain of Kindness
You’ll meet Ren shortly after opening the bakery. The dialogue choice doesn’t actually matter here, which is nice. Later in the day, when you run into Yasmin, tell her about Ren’s problem. The achievement unlocks once you connect the two situations.
A Slice from the Heart
When Yasmin orders a café au lait, prepare it normally. After serving her, you’ll get the option to give her a slice of pie. Choose that option. It’s a simple gesture, but skipping it means missing the achievement.
Recipe for Happiness
This one unlocks automatically by finishing Nadine’s day. There’s nothing special required beyond completing the chapter.
Chapter 2 – Ren’s Day
Ren’s chapter leans more into symbolic puzzles and atmosphere. Nothing here is missable, but it helps to slow down and actually read what’s happening.
Whisper of Books
You’ll face the evil book spirit as part of the story. Complete the challenges during Ren’s day and defeat it. This achievement is unavoidable.
A Clean Page
Finish Ren’s chapter. Again, completely unmissable.
Chapter 3 – Yasmin’s Day
This chapter introduces more layered puzzles and emotional storytelling. One achievement is technically optional, but very hard to miss if you engage normally.
Messenger of the Heart
You’ll meet Diane, who has received the wrong bouquet. Follow her quest through to a successful conclusion. As long as you complete her storyline properly, the achievement unlocks naturally.
Light Through the Cracks
Finish Yasmin’s day. Story completion achievement.
Chapter 4 – Walter’s Day
Walter’s chapter is more mechanical, with physical puzzles and mini-games.
The Master’s Touch
You’ll meet Ayla and be thrown into a plank-cutting mini-game. Complete it cleanly. The game is forgiving, and you don’t need perfection beyond what the puzzle asks for.
The Town’s Foundation
Finish Walter’s day. Automatically unlocked.
Chapter 5 – Tanya’s Day
This chapter takes place during the festival and contains two achievements tied to the same event, so order matters slightly.
Neighborhood Champion
Talk to Ren during the festival. The kids have stolen the welcome gift meant for Sophia. Dialogue choices don’t matter here. Play the mini-game, win it, and retrieve the gift.
Future Author
After retrieving the welcome gift, go talk to Sophia. Choose the dialogue option where you ask her to sign your book as well. If you forget to do this before leaving the area, you’ll miss the achievement.
The Return of Spring
Finish Tanya’s day and complete the game.
Puzzle & Riddle Solutions (Selected)
These are the puzzles that tend to slow players down the most. None of them are unfair, but some rely more on observation than logic.
Chapter 1 – Nadine’s Day
The Key Puzzle
This puzzle revolves around a photograph. You’ll need to find three key pieces, each tied to something visible in that photo.
One piece is hidden behind the photo itself, which you can flip by clicking the arrow. Another is connected to the clock. Move the clock hands so they match what you see in the photo. The final piece is behind a jar.
Once you have all three, arrange them to match the layout shown in the photograph. After that, go straight to the cupboard and click the box. The key assembles automatically and opens it.
Chapter 3 – Yasmin’s Day
Sorting Plants & Matching Leaves
These puzzles reward careful visual comparison more than trial and error. Don’t rush. Look at leaf shape, vein patterns, and orientation.
Decoration Box & Flower Arranging
Think in terms of balance and intention rather than symmetry. The game isn’t asking for perfection, just coherence.
Wrong Recipient & Kintsugi
These puzzles are more narrative than mechanical. Pay attention to emotional context. The correct solution usually “feels right” before it looks right.
Chapter 4 – Walter’s Day
Tool Box
This is mostly about logical placement. If something feels like it doesn’t belong, it probably doesn’t.
Clockwork Puzzle
Start by cleaning the clock with the cloth. Then unscrew the back using the screwdriver. Only after that should you place the cogs. Trying to force the order will get you nowhere.
Photo Album
Treat this like a memory puzzle, not a visual one. The order matters because of meaning, not aesthetics.
Chapter 5 – Tanya’s Day
School Bag
There isn’t just one solution, and that’s intentional. As long as the items make sense together, the game accepts it.
Ping Pong Game
This is the puzzle that confuses most players. Don’t think of it as real ping pong. Think of it like Breakout or Arkanoid. The racket behaves like a single straight surface, including the handle. The ball can bounce off any part of it, and hitting the edges sends it flying at awkward angles. Keep the ball near the center of the racket and avoid overcorrecting.