My Hero Academia: All’s Justice is shaping up to be one of the most ambitious My Hero Academia fighting games yet, and the full-roster showcase confirms exactly why people are paying attention. With every character and stage unlocked, the game leans hard into scale, fan service, and late-series representation rather than playing it safe.
This guide breaks down what the full roster actually looks like, how the stages are structured, and what all of this means when you actually sit down and play.
Total Playable Characters
The headline number is 68 playable characters, and that count is before DLC and without folding transformations into separate slots. In practice, the roster feels even larger because of how many variants and endgame versions are included.
Almost the entire Class 1-A lineup is here, not just the obvious frontliners. Characters who were borderline picks in earlier games finally feel like they belong, rather than being added out of obligation. On top of that, Class 1-B has real representation instead of token inclusions, which helps the roster feel closer to the actual school ecosystem from the anime.
Outside of UA, the game pulls heavily from later arcs. Characters like Lady Nagant, Gentle Criminal, and Shiketsu High fighters help bridge the gap between school-focused arcs and the wider hero society. General Studies is still light, but Shinso’s presence feels deliberate rather than incomplete.
The Big Three are fully represented, and Mirio stands out immediately as one of the more exciting additions. His inclusion alone signals that the developers are aiming for high-mobility, skill-expressive characters rather than just raw damage dealers.
Deku Variants and Endgame Forms
One thing players will notice right away is that five roster slots are dedicated to Deku. This isn’t lazy padding; each version represents a distinct phase of his growth, with different move priorities and pacing.
The standout is Deku (Rising), which sits firmly in spoiler territory. This is not an early-game shonen protagonist moveset. It’s aggressive, fast, and clearly built around end-of-series power escalation. If you care about avoiding late-story reveals, this is something to be aware of before diving in.
Similarly, villains get the same endgame respect. All For One: Chaos, effectively a Shigaraki overtaken by All For One’s power, is treated as a separate character rather than a costume swap. That decision alone makes the villain side of the roster feel heavier and more dangerous.
Heroes, Villains, and What’s Missing
Most returning characters from previous My Hero Academia games are here, and many of them have been subtly reworked. Some animations, combo routes, and quirks function differently enough that veterans won’t be able to autopilot their old mains.
The villain lineup is strong, but not exhaustive. Spinner is the most obvious omission, and longtime fans will notice it immediately. That said, the villains who are included skew toward relevance and gameplay variety rather than box-checking.
All Might deserves special mention. Both standard and armored versions are playable, and they feel meaningfully different instead of being cosmetic clones. That alone adds weight to matchups and team composition.
Stages – Nine Arenas, All Story-Driven
There are nine stages total, all pulled from recognizable moments and locations in the anime. Most of them lean toward the final seasons, which reinforces the game’s overall endgame focus.
These aren’t sterile tournament arenas. Several stages are dense with environmental detail, debris, and visual movement. While this looks great in motion, it can feel overwhelming at first, especially during fast-paced fights with heavy effects.
From a competitive standpoint, the stages seem mostly neutral in terms of layout, but visually they’re loud. If you’re sensitive to screen clutter, some arenas may take time to adjust to.
What This Roster Says About the Game’s Direction
The biggest takeaway is that All’s Justice is not trying to be a beginner-friendly recap of My Hero Academia. It assumes you’re familiar with the series, comfortable with spoilers, and interested in playing with characters at or near their narrative peak.
The decision to prioritize late-arc forms, multiple Deku versions, and evolved villains suggests a game built for long-term fans rather than casual anime tourists. That may limit its immediate accessibility, but it gives the roster a sense of identity and confidence that earlier entries sometimes lacked.
The fact that this showcase exists at all, with everything unlocked, also signals that Bandai Namco is positioning the game as a serious flagship anime fighter rather than a quick tie-in release.
Sixty-eight characters, nine detailed stages, and a roster that leans unapologetically into endgame My Hero Academia makes All’s Justice feel bold, sometimes messy, but rarely boring. It is not perfect, and it is definitely missing a few faces fans will argue about, but as a foundation, it is one of the strongest starting points the series has had in gaming.
If the post-launch support matches the ambition of the base roster, this could easily become the definitive My Hero Academia fighting game rather than just another entry in the lineup.