Outbound 100% Collectibles Guide – Gnome, Cairn, Painting

Outbound might look like a relaxing road-trip survival game on the surface, but if you are trying to fully complete the game, things become a lot more serious surprisingly fast.

Suddenly you are checking cliffs for cairns, searching under benches for hidden gnomes, hoarding Redwood for campfires, and feeding hundreds of bottle caps into weird gacha machines hoping the blueprint you need finally drops.

The good news is that Outbound’s collectible system is actually very forgiving. Nothing is missable, every biome stays explorable later, and you can slowly clean up achievements at your own pace.

This guide covers every collectible category in Outbound, how they work, where to look, what achievements they unlock, and the best tips for 100% completion.

Outbound 100% Collectibles Guide – Gnomes, Cairns, Paintings

Outbound currently has 6 major collectible categories tied to achievements.

Full Collectibles Table

Collectible Achievement
Cairns Cairnivore
Gnomes Gnome Sweet Gnome
Paintings Camper Van Gogh
Cap ‘n Snap Blueprints Snapped ‘Em All
Campfires Shine Your Light On Me
Bottle Caps Ring-a-Ding-Ding!

There is also a hidden achievement:

  • Meet the Devs!

This unlocks after finding special developer-themed gnomes at the Gnome Workshop.

Are Any Collectibles Missable?

No.

This is probably the best thing about Outbound’s collectible system.

You can:

  • Return to every biome later
  • Continue collecting after story progression
  • Explore at your own pace
  • Collect everything solo or in co-op

Nothing disappears permanently.

So if you accidentally rush through a biome early, you are completely fine.

All Biomes With Collectibles

Every collectible type appears across all four regions in the game.

Biome Progression Table

Biome Description
Starting Area (Meadows) Tutorial-friendly starting region
Canyons Unlocks after repairing bridges
Pacific Coast Features lighthouse and ferry access
Mountains Final biome with highest elevations

Each biome also contains:

  • Signal Towers
  • Research Centers
  • Scenic campsites
  • Hidden collectible locations
  • Points of Interest

Collectibles are NOT restricted to major landmarks. Many are hidden between roads, forests, cliffs, and exploration areas.

Cairns Guide

Cairns are easily the simplest collectibles in Outbound.

These are stacked stone towers usually found:

  • On cliffs
  • Near scenic viewpoints
  • Along roads
  • On hilltops

How Cairns Work

You simply:

  1. Walk up to the cairn
  2. Interact with it
  3. Stack/activate it

That’s it.

No materials needed.
No tools required.
No puzzle involved.

Cairn Tips

Honestly, most cairns are not hidden at all.

The real challenge is remembering to stop while driving around because many are placed in scenic locations you might speed past.

Cairn Achievement

Collectible Achievement
Cairns Cairnivore

Gnomes Guide

Gnomes are by far the hardest collectibles to fully complete.

Unlike cairns, these are intentionally hidden.

Each gnome:

  • Has a unique appearance
  • Has its own costume/theme
  • Is placed in hidden spots

Common Gnome Locations

You can usually find gnomes:

  • Behind buildings
  • Under trees
  • Near benches
  • Around campsites
  • Near satellite towers
  • On overlook edges

Gnome Audio Cue

One thing many players miss:
There is a faint sound cue when you are close to a gnome.

If you suddenly hear strange noises while exploring, slow down and search carefully nearby.

Co-Op Advantage

Co-op actually helps a LOT here because multiple players can split up and search different areas.

Once one player spots the gnome, everyone in the session can collect it.

Hidden Gnome Achievement

The Gnome Workshop contains special developer-themed gnomes.

Finding them unlocks:

  • Meet the Devs!

Separate from the normal gnome completion achievement.

Gnome Achievement Table

Collectible Achievement
Gnomes Gnome Sweet Gnome
Dev Gnomes Meet the Devs!

Paintings Guide

Paintings are collectible artwork pieces hidden throughout the world.

These are less hidden than gnomes but harder to notice than cairns.

Where To Find Paintings

Common painting locations include:

  • Inside buildings
  • Near art displays
  • Around campsites
  • Near decorated structures
  • Points of Interest

What Paintings Do

Paintings are cosmetic collectibles.

After collecting them, they display inside your van.

No gameplay bonus.
Purely visual.

Still required for achievements though.

Painting Completion Tip

The game does NOT properly track which specific paintings you already found.

Because of this, the best strategy is:

  • Fully explore one biome at a time
  • Check all interiors carefully
  • Search decorative areas slowly

Painting Achievement

Collectible Achievement
Paintings Camper Van Gogh

Cap ‘n Snap Blueprint Guide

These are special collectible blueprints obtained through gacha vending machines.

Instead of directly finding blueprints in the world, you spend Bottle Caps at machines for random rewards.

How Blueprint Machines Work

  1. Collect Bottle Caps
  2. Find Cap ‘n Snap machines
  3. Spend caps
  4. Receive random blueprint rewards

Each machine contains its own blueprint pool.

You can repeatedly use machines until you obtain everything from that location.

Important Blueprint Clarification

Cap ‘n Snap blueprints are DIFFERENT from:

  • Signal Tower blueprints

Signal Towers unlock progression recipes.
Cap ‘n Snap machines unlock collectible blueprint rewards.

Many beginners confuse these systems.

Blueprint Achievement

Collectible Achievement
Cap ‘n Snap Blueprints Snapped ‘Em All

Bottle Caps Guide

Bottle Caps serve two purposes:

  1. Blueprint machine currency
  2. Achievement progression

Best Ways To Farm Bottle Caps

You mainly get Bottle Caps from:

  • Picking up litter
  • Exploring campsites
  • Looting containers
  • Searching trash bins

Important Bottle Cap Tip

The achievement tracks:

  • Highest total ever reached

NOT your current amount.

So once you hit 100 Bottle Caps total, you permanently unlock the achievement even if you spend everything afterward.

That means:
Spend them freely afterward.

No reason to hoard.

Bottle Cap Achievement

Collectible Achievement
Bottle Caps Ring-a-Ding-Ding!

Campfire Guide

Campfires are the only collectible system tied directly to resource management.

How Campfires Work

To activate campfires:

  1. Find campfire locations
  2. Bring Redwood
  3. Light the fire

The important detail:
ONLY Redwood works.

Other wood types do not count.

Why Campfires Become Annoying

Some biomes contain:

  • Lots of Everwood
  • Very little Redwood

Which means many players discover campfires long before they have enough fuel saved.

Best Campfire Strategy

Whenever you find Redwood:

  • Stockpile it immediately
  • Keep extras in van storage

This lets you activate multiple campfires during longer exploration trips.

Campfire Persistence

Once lit:

  • Campfires remain permanently completed

No need to revisit them later.

Campfire Achievement

Collectible Achievement
Campfires Shine Your Light On Me

Signal Towers Explained

Signal Towers are NOT collectible achievements.

These towers:

  • Unlock crafting blueprints
  • Advance progression
  • Improve research options

You naturally encounter them during normal exploration.

Do not confuse them with collectible systems.

Research Centers & Hidden Achievement

Each biome contains one Research Center.

Research Center Table

Biome Research Center
Starting Area Yes
Canyons Yes
Pacific Coast Yes
Mountains Yes

Delivering research materials to all four unlocks:

  • Certified Researcher

This is separate from collectible achievements but still important for full completion.

Do You Need To Fully Clear Each Biome?

Not exactly.

The game tracks:

  • Total collectibles found globally

It does NOT track:

  • Per-biome completion

So even if you fully explore one biome, you may still need collectibles from later regions.

That’s why spreading exploration naturally across all four biomes works better.

Outbound’s collectible system is honestly one of the more relaxing completion grinds in modern survival games.

No timers.
No combat pressure.
No missable items.

Just exploration, road trips, hidden collectibles, and slowly turning your camper van into a museum full of weird paintings and stolen garden gnomes.

And somehow… it becomes incredibly hard to stop once you start chasing 100%.