Choosing the right race in Wizard Alchemy can completely change how your character feels during combat. Some races focus on raw damage, others improve survivability, and a few are designed around speed and mobility. While every race is technically usable, some are clearly much stronger than others right now, especially once you start building around elemental damage and skill speed.
If you are new to the game and wondering which race is worth keeping or rerolling for, this guide breaks down every race from worst to best while explaining what actually makes them strong or weak.
This ranking focuses mainly on overall usefulness, PvE performance, combat consistency, and how valuable the race bonuses feel throughout progression.
S Tier: Best Race in Wizard Alchemy
These races are currently the strongest overall choices in the game.
Festrals
Roll Chance: 1%
Festrals is easily the strongest race in Wizard Alchemy right now and honestly feels overloaded compared to almost everything else.
The race comes with an exclusive attack effect that applies a Disaster debuff whenever you damage enemies. This effect deals damage over time for five seconds, which already gives the race excellent sustained damage output before even considering its other bonuses.
On top of that, Festrals gains:
- +20% Dark Elemental Damage
- Dark attribute conversion on attacks
- +10% Attack Power
- +30 Skill Speed
- +3% Movement Speed
- +10% Jump Height
That combination is absurdly strong.
The huge Skill Speed bonus alone makes combat feel smoother and faster, while the extra Dark damage pushes DPS even higher. The mobility bonuses are just extra icing on top.
The biggest downside is simply obtaining it. With only a 1% roll chance, most players will need a lot of rerolls before seeing it.
Still, if you pull Festrals, it is absolutely worth keeping.
A Tier: Extremely Strong Races
These races are powerful and reliable, even if they are not quite as broken as Festrals.
Stellar Ambassador
Roll Chance: 4%
Stellar Ambassador is one of the best offensive races in the game because of how smooth and aggressive it feels during combat.
Every time you deal damage, you gain bursts of movement speed, making it incredibly easy to reposition, dodge attacks, or stay glued to enemies during fights.
The race also gives:
- +20 Skill Speed
- +10% Attack Power
This makes Stellar Ambassador excellent for players who prefer fast-paced combat styles. The constant movement boosts make gameplay feel very fluid, especially during longer fights where mobility matters.
It may not have the overwhelming damage-over-time effects of Festrals, but it is still one of the strongest overall races available.
B Tier: Good but Build-Dependent
These races are strong in the right setups but usually need specific builds or playstyles to fully shine.
Ice Crystal
Roll Chance: 5%
Ice Crystal is a solid elemental race focused entirely around Ice builds.
Its bonuses include:
- +20% Ice Elemental Damage
- +10% Max HP
- -2 Movement Speed
The damage increase is very strong if you are already committing to Ice abilities, but the movement penalty can feel noticeable during combat.
Because the race heavily depends on elemental synergy, it works best for players already planning full Ice-focused builds rather than general-purpose setups.
Fiendish Demon
Roll Chance: 5%
Fiendish Demon is basically the fire version of Ice Crystal.
It gives:
- +20% Fire Damage
- +2 Movement Speed
- -10% Max HP
This race trades survivability for aggression and mobility. The movement bonus feels great during combat, and Fire builds gain a significant damage increase, but the HP reduction can make difficult fights much less forgiving.
If you like glass-cannon playstyles, Fiendish Demon is very strong.
Death Eater
Roll Chance: 10%
Death Eater is one of the better sustain-focused races in the game.
Whenever you kill an enemy, you restore 5% of your maximum HP, which helps enormously during mob farming and longer combat sessions.
The race also provides:
- +10% Attack Power
- Reduced HP Regeneration Speed
The healing-on-kill effect makes this race especially good for grinding and PvE farming, though the reduced passive regeneration means it is more focused on staying aggressive rather than slowly recovering over time.
C Tier: Decent but Nothing Special
These races are usable, but they generally feel weaker or less impactful compared to higher-tier options.
Werewolf
Roll Chance: 10%
Werewolf is basically the balanced all-rounder race.
It provides:
- +10% Max HP
- +5 Attack Power
- +1 Movement Speed
- +10 Jump Height
Nothing here is bad, but nothing is especially amazing either.
The race gives decent survivability, decent damage, and slightly improved mobility, making it a comfortable beginner option. The problem is that other races simply specialize better.
Still, if you want something reliable without major drawbacks, Werewolf is perfectly fine.
D Tier: Weakest Races
These races either lack impactful bonuses or get heavily outclassed by stronger options.
Human
Human is unfortunately the weakest race in the game right now.
It has no special bonuses at all.
No damage boosts, no mobility increases, no survivability perks, nothing. It is essentially just the default race without any meaningful advantages.
Unless balance changes happen later, there is almost no reason to intentionally keep Human.
Elf
Roll Chance: 15%
Elf focuses entirely on mobility.
It gives:
- +3 Movement Speed
- +10 Jump Height
The movement feels nice during exploration, but combat-wise the race simply does not provide enough power compared to stronger options.
It is fun early on, but eventually feels outclassed.
Tree Spirit
Roll Chance: 15%
Tree Spirit focuses on survivability and regeneration.
Bonuses include:
- Double HP Regeneration Speed
- +5% Max HP
- -2 Movement Speed
The healing sounds useful at first, but the slow movement hurts a lot more than many players expect. Since combat in Wizard Alchemy rewards mobility heavily, sacrificing movement for passive regeneration usually is not worth it.
Undead
Roll Chance: 10%
Undead has one of the most interesting passives in the game.
When taking fatal damage, you survive with 1 HP, briefly become invincible, and restore 30% HP. However, this effect has a massive 180-second cooldown.
The problem is the downside:
- -30% Max HP
- +10 Skill Speed
That HP penalty is brutal.
Even though the cheat-death effect sounds powerful, being significantly more fragile at all times usually creates more problems than the passive solves.
Right now, Wizard Alchemy has a pretty noticeable gap between its strongest and weakest races. While lower-tier races are still playable, top-tier options like Festrals and Stellar Ambassador simply offer far more value during combat.
That said, race choice is still only part of your overall build. Good abilities, strong gear, and proper elemental synergies matter just as much later on.
Still, if you are planning to spend rerolls, aiming for at least an A-tier race is definitely worth it. And if you somehow pull Festrals early, you probably just used up all your luck for the week.