There’s always a weird phase before a new game settles into its real meta. Everybody is throwing around hot takes, some heroes look broken on paper, and then beta launches and suddenly half the roster feels completely different once you actually start pushing campaign stages and dungeon farming.
That’s exactly where Godforge is right now.
Some heroes clearly look designed for future PvP modes, raid bosses, or long-form endgame content that simply does not exist yet in beta. Meanwhile, heroes with strong wave clear, healing, turn meter control, and follow-up attacks are carrying accounts hard during early progression.
So instead of looking at this as a “final forever tier list,” it makes way more sense to judge heroes based on the actual beta environment players are dealing with right now.
And honestly? Some of the surprises are pretty wild.
Godforge Tier List (Open Beta)
The current Open Beta for Godforge has already introduced a massive roster of heroes, and while balance changes will continue throughout testing, some characters are clearly standing out for progression, dungeon farming, wave clearing, support utility, and overall account value.
This tier list focuses mainly on the current beta environment and general PvE usefulness.
S+ Tier
- Anubis
- Fisher King
- Metztli
- Tianlong
S Tier
- Aphrodite
- Apollo
- Athena
- Bran
- Chernobog
- Enki
- Grendel
- Heimdall
- Horus
- Imhotep
- Isis
- Izanagi
- Izanami
- King Arthur
- Kinich Ahau
- Moctezuma
- Mokosh
- Tlaloc
- Xiwangmu
- Xquic
A+ Tier
- Achilles
- Amaterasu
- Ares
- Aya
- Belobog
- Camazotz
- Cleopatra
- Dracula
- Fenrir
- Freya
- Gilgamesh
- Guan Yu
- Hippolyta
- Inari
- Jiutian
- Koshchei
- Lamashtu
- Loki
- Lord Verko
- Morrigan
- Mulan
- Nanaya
- Nezha
- Ninurta
- Oda Nobunaga
- Odin
- Viviane
- Y Ddraig Goch
- Zeus
A Tier
- Ankhesenamun
- Anu
- Artemis
- Banshee
- Beowulf
- Dobrynya
- Fujin
- Gawain
- Geri
- Gozu
- Green Knight
- Hades
- Hel
- Hercules
- Himiko
- Hound of Duat
- Icarus
- Ishtar
- Kenshin
- Lagertha
- Leonidas
- Leshy
- Marduk
- Mezu
- Mordred
- Musashi
- Muse
- Ninsun
- Xipe Totec
- Xtabay
- Yan Wang
B Tier
- Akuma
- Babi
- Bastet
- Bauk
- Brynhild
- Cizin
- Diao Chan
- Eurydice
- Freki
- Gogmagog
- Hattori Hanzo
- Jackal
- Lada
- Li Naomasa
- Lu Bu
- Luoshen
- Ma Chao
- Minotaur
- Morgan Le Fay
- Nefertiti
- Nitocris
- Tomoe Gozen
- Tutankhamun
- Tzilacatzin
- Ulfhednar
- Volkodlak
- Xbalanque
- Xochiquetzal
- Xolotl
- Ymir
Godforge Heroes Best Epic and Legendary Heroes
Rare Heroes
These are the Rare heroes I would happily build early without feeling like I’m wasting resources.
Chunga
Chunga honestly feels ridiculous for a Rare healer. The amount of sustain packed into her kit is kind of crazy once you really look at it.
She heals constantly, can apply Block Debuffs, gives Accuracy Up and Resistance Up, and scales really well in longer fights. What I like most about her is that she doesn’t feel like dead weight during wave content. A lot of beginner healers only exist to press one button every few turns, but Chunga actually keeps your team stable throughout entire dungeon runs.
For beta progression, she’s one of the safest investments in the game.
Isold
Isold just feels useful everywhere.
Speed manipulation is already insanely valuable in the beta, especially when you start fighting tougher dungeon enemies that can snowball fights quickly. Isold brings that utility while still fitting into almost any team comp you throw together.
This is the kind of hero that probably stays relevant for a very long time.
Muse
Muse is another Rare that feels way stronger than her rarity suggests.
The revive alone already gives her value, but the real reason she stands out is how smoothly she helps your team rotate ultimates. Divinity generation feels incredibly important in longer fights, and Muse helps speed that entire process up while also keeping teams alive.
She’s one of those heroes that quietly makes your account progression feel easier overall.
A Tier Rare Heroes
Ceridwen
Ceridwen is probably one of the more underrated support units right now.
I really like her follow-up attack synergy, especially because beta already feels heavily focused around turn meter pressure and chaining attacks together. The retaliate support is also surprisingly nice once you start building more coordinated teams.
The biggest thing with Ceridwen is that she scales harder the more your account develops.
Sargon
Sargon has a kit that feels much better in practice than it initially sounds on paper.
Attack Down is always useful, but the ally attack utility is what really makes him interesting. Early beta teams love anything that creates extra attacks because follow-up mechanics are already proving incredibly strong.
Radiance support on top of that just gives him even more flexibility.
Asag
Asag feels awkward because his entire kit depends on debuff synergy that he cannot consistently maintain himself.
The Blaze and Petrify interaction sounds cool, but in actual gameplay it’s just too inconsistent unless you dedicate other units entirely to enabling him.
That’s a hard sell during early progression.
Blunt
Blunt honestly feels rough after the recent changes.
The damage just isn’t there anymore, and his overall impact compared to stronger Rare options feels pretty disappointing.
Melban & Shroom
Melban and Shroom simply don’t bring enough value compared to the stronger support and utility heroes currently dominating beta progression.
Epic Heroes
This is where the roster starts getting really interesting.
Some Epic heroes honestly feel close to Legendary power levels already.
Brunhild
Brunhild might genuinely be one of the best defenders in the entire beta.
She does everything you want from a frontline support:
- Attack Down
- Defense Up
- Shielding
- Radiance support
- Team protection
And once you start awakening her, she becomes even harder to replace. She just stabilizes teams incredibly well.
Divana
Divana is one of my favorite Epic heroes right now because her kit constantly pressures enemies.
Attack Down and Speed Down are already amazing debuffs in beta, but what really pushes her up is how strong she becomes with follow-up attack setups and retaliation mechanics.
She feels oppressive in longer fights.
Gary
Gary has a very real argument for best Epic defender once fully awakened.
Taunt alone already gives him value, but stacking Radiance and Retaliate support on the entire team just becomes absurd later on.
The only downside is that he really wants awakenings before he completely takes over.
Mezu & Gozu
Mezu and Gozu are basically inseparable.
If you pull both, you run both.
The amount of joint attacks and synergy between their kits creates nonstop pressure during wave content. One reduces defense, one applies taunt and attack reduction, and together they constantly trigger additional attacks.
These two honestly feel built specifically for the current beta environment.
Inari
Inari just brings an absurd amount of sustain.
The healing output is already excellent, but reducing Divinity costs while also applying Radiance and Faith buffs makes the entire team smoother to play.
Inari feels like the kind of support that future endgame teams will probably still use.
Shupetotec
Shupetotec proves that raw damage can still carry a hero even when their main synergy isn’t fully online yet.
Bleed teams don’t even feel complete in beta right now, yet he still outputs enough damage to stay near the top.
That says a lot.
Morthos
Morthos feels incredibly strong for campaign progression specifically.
The healing numbers are huge, and wave-based fights naturally favor sustain-heavy supports like him.
Musashi
Musashi got one of the biggest glow-ups from recent balance changes.
Ignoring defense while guaranteeing strong hits makes him feel terrifying against single targets. He honestly looks like a future boss killer once more endgame content releases.
Shalottol
Shalottol might secretly be more valuable as an imprint than as an actual unit.
The follow-up attack healing and Divinity generation create some really disgusting synergy setups once multiple heroes start chaining attacks together.
I would absolutely keep duplicates of him.
Legendary Heroes
Morgan
Morgan just feels unfair.
There’s not really another way to put it.
She has damage, scaling, utility, and incredible overall flexibility. Any account lucky enough to pull her should immediately build around her because she can carry ridiculous amounts of content already.
Loki
Loki went from looking terrible previously to suddenly becoming one of the scariest control units in the game.
Three-turn Sleep is absurdly strong in beta because so much content revolves around surviving dangerous waves. Pair him with a strong single-target carry and you can slowly dismantle fights safely.
Not the fastest strategy, but incredibly effective.
Horus
Horus still feels like one of the most universally strong Legendaries in the roster.
Reliable utility never goes out of style.
Morgan le Fay
Morgan le Fay feels like the kind of hero that gets stronger every single week your account improves.
Since she scales with Accuracy while also needing Accuracy for debuff consistency, better gear naturally turns her into both a stronger utility unit and a stronger damage dealer.
That scaling potential is scary.
Some heroes honestly just suffer because beta currently lacks the content they were clearly designed for.
Dracula
Dracula feels much more suited for long boss encounters rather than fast wave-clearing campaign content.
Fenrir
Fenrir probably becomes much scarier once bleed-focused teams are fully supported.
Ares
Ares screams PvP specialist more than dungeon progression carry.
Pazuzu
Pazuzu seems heavily tied to future game modes that simply are not available yet.