This Bendy Lone Wolf Beginner’s Guide – Walkthrough & Ending Tips guide is designed to help you understand everything in Bendy: Lone Wolf — from unlocking new floors and weapons to finding hidden safehouse secrets and earning the true ending. If you’re just starting out, this walkthrough will give you a clear idea of how to progress, what to look out for, and how to prepare for the toughest encounters.
Bendy Lone Wolf Beginner Guide – Walkthrough & Ending Tips
Unlocking Floors & Elevator Buttons
The main way to explore new areas is by collecting elevator buttons. Each floor must first be cleared at least once, and then you’ll need to defeat a certain number of enemies before the button spawns. Once obtained, you can access that floor permanently.
List of Floors and Rewards:
- The Studios
- Unlocks: Safehouse Scraps, Padlock Keys (after scraps).
- Enemies: Searchers.
- Artist’s Rest
- Unlocks: More Padlock Keys, Fuses.
- Enemies: Searchers, Lost Ones.
- Abyss
- Unlocks: Hearts.
- Boss: Projectionist (after collecting 5 Hearts).
- Enemies: Searchers, Lost Ones, Ink Flyers.
- Lower Levels
- Unlocks: Milla Audio Tapes, Safehouse Key.
- Boss: Alice Angel (after collecting 5 tapes + key).
- Enemies: Searchers, Lost Ones, Flyers, Spiders.
- Music Department
- Unlocks: Safehouse Music, Dances, Candles, Sammy’s Mask.
- Enemies: Searchers, Lost Ones, Flyers, Spiders.
- Tunnels
- Unlocks: Lost Papers.
- Enemies: Searchers, Lost Ones, Flyers, Spiders.
- GENT Workshop
- Unlocks: GENT Key, Prototype Schematics.
- Enemies: Searchers, Lost Ones, Flyers, Spiders, Turrets.
Bonus Enemies:
- Butcher Gang – Unlocked by using 5 Padlock Keys on a crate.
- Mechanical Animatronics – Appear after being defeated in the GENT Workshop.
??? Floor (Day 414):
This mysterious floor only appears on Day 414. It’s a special demonic stage that cannot be permanently unlocked.
Playable Characters
You start as Boris, but two additional characters can be unlocked with special conditions.
- Boris (Default)
- Main character.
- Can stack buffs later on.
- Porter
- Playable only in a special Tunnels stage.
- Has the Flow ability to teleport, but it uses stamina.
- How to unlock: Collect 5 Lost Papers and return them to the Golden Days Gallery in the Safehouse.
- Sammy Lawrence
- Playable in a special Music Department stage.
- Cannot run. Can vanish into ink cracks in walls to teleport.
- How to unlock: After unlocking the Music Department, collect 4 Candles + Sammy’s Mask, then perform the ritual in the Men’s Restroom of the Safehouse.
Weapons & Components
There are 5 weapons you can unlock, each stronger than the last. Weapons are built using components found in lockers or crates on specific floors.
- Frying Pan – Default weapon.
- Plunger – Found in lockers on The Studios floor.
- Baseball Bat – Found in lockers in The Abyss.
- Mallet – Found in lockers in GENT Workshop.
- Scythe – Rare drop from GENT crates across all floors. One of the strongest weapons, capable of one-shotting normal enemies.
Tip: Weapon components are RNG-based, so you may need multiple runs before obtaining them.
Safehouse & Arcade Secrets
Your Safehouse is more than a resting spot — it holds many unlockables and story secrets.
Safehouse Unlockables
- Banjo: Found in the Music Department (inside a coffin). Completing the floor keeps the banjo permanently by your stove.
- Scraps Drawing: Collect 7 scraps. Near the kitchen, you’ll find papers with a large sad Bendy drawing. Interacting shows Boris’ backstory.
- Projectionist Role: Collect 5 Hearts from the Abyss to replace the Ink Demon with the Projectionist as a hunter.
- Butcher Gang: Collect 5 Padlock Keys to unlock them as random enemies.
- Fuseball Machine: Requires 6 Fuses to repair. Beat Wally’s score to unlock a Joey Drew audio tape.
- Alice Angel Hunter: Collect 5 Milla Tapes + Safehouse Key to unlock a Lower Levels floor where Alice replaces the Ink Demon.
- Sammy Ritual: 4 Candles + Sammy’s Mask = special Music Department stage as Sammy.
- Porter’s Papers: Collect 5 Lost Papers to unlock Porter’s hide-and-seek stage in the Tunnels.
- Bathroom Tapes: Audio tapes appear in both restrooms. The Wilson tape only unlocks after finishing Sammy’s stage.
Arcade Unlockables
- To access the Arcade, defeat a random boss to get the Arcade Key.
- Inside are games:
- Butcher’s Bash, Dart Board, Bowling – currently cosmetic, no rewards.
- Claw Machine – Unlocks 7 plushies displayed in the Arcade.
- Bowling Room: Unlocks after finding a Bowling Ball in a locker (once Arcade is open).
How to Get the Ending (Steel Boris)
To finish the main storyline:
- In the elevator room, interact with the sign. It shows you need 7 Mystery Boxes.
- Collect all 7, plus the GENT Key.
- Unlock the Safehouse door once you’ve gathered all 5 Prototype Schematics.
- Inside, you’ll find the Prototype Ink Machine. Activate it.
- Survive 3 waves of enemies while it powers up (all enemy types spawn).
- After the final wave, a cutscene plays, unlocking the ending and Steel Boris.
Optional Collectibles & Buffs
These don’t affect the ending, but they help with a 100% completion save.
- Ink Toy: Found in lockers. Adds a toy decoration in your Safehouse (swappable plushies).
- Golden Bacon Soup: Rare locker item. Permanently increases stamina and boosts running/swing speed. It also changes soup machines into golden versions.
- Boris’ Bone: Found in lockers or on furniture. Once placed in your kitchen, it boosts Boris’ sprint speed. Combined with Golden Bacon Soup, you can outrun almost any enemy.
That’s everything you need to know for a full beginner’s walkthrough of Bendy: Lone Wolf. With this guide, you’ll be able to unlock every floor, collect all the hidden safehouse upgrades, power up Boris, and reach the Steel Boris ending.