Supraworld Act 1 – All Secrets Guide (Complete Walkthrough)

Supraworld is a world built on curiosity. Every corner hides something waiting to be discovered — and if you’ve played long enough, you know the thrill of stumbling into a secret. Act 1 alone contains 101 secrets, ranging from simple hidden alcoves to devious puzzles that make you question whether you’ve checked every shadow.

This guide is here to help you track down every last one without robbing you of the joy of exploration. Rather than spoon-feeding exact coordinates, I’ll explain how secrets work, where the trickiest ones like to hide, and break down each area so you’ll know where to search when you’re down to your final few.

How Secrets Work in Supraworld

Secrets aren’t just decorative Easter eggs — they’re interactive, countable discoveries. When you find one, a few things happen:

  • A question mark (?) appears, often glowing or acting as a light source.
  • A distinct chime sound plays as you trigger it.
  • A small message pops up, always containing the word secret.

Most secrets reward you with coins or sometimes an upgrade. However, not every hidden stash in the game counts — if it doesn’t have a question mark or the message doesn’t say secret, it won’t be recorded in your total.

Fun twist: one special secret breaks the rules and doesn’t come with its own question mark, so don’t rely only on that cue.

Tracking Progress – The Master’s Secret Count

To keep you honest, Supraworld uses the Solver Guild Master, an NPC who acts as your progress checker. Each Act 1 region has a Master location, and if you talk to him, he’ll tell you how many secrets you’ve missed in that zone.

There are some quirks, though:

  • Secrets are tagged by the abilities required to access them. As you unlock more skills, the Master’s numbers might increase, revealing secrets you couldn’t have found earlier.
  • Some secrets sit on the boundaries between areas. If you reach one starting from Floor Town, it belongs there even if it feels like Castle territory.
  • During one stretch of Act 1, the Master temporarily disappears. Don’t panic — keep playing, and he’ll return.

Tips for Finding Secrets

The difference between stumbling into a secret and walking past one forever often comes down to perspective. Here are some core habits that make hunting easier:

Re-read the Solver’s Guide: It’s not just flavor text; it’s your manual for spotting hidden tricks.

Look everywhere — up, down, behind objects. If something seems oddly placed, investigate.

Pay attention to darkness: Secrets love to hide in unlit corners.

Don’t get distracted by rewards: A coin out in the open may be bait hiding a real secret nearby.

Secrets can chain together: Sometimes one secret leads directly into another.

Think about entrances: Holes, gaps, strange corners — if it looks like you might be able to fit inside, you probably can.


Secrets by Area (Act 1 Breakdown)

1. Floor Town (35 Secrets)

This is where your adventure begins, and it’s surprisingly dense with secrets. Expect to check rooftops, basements, rubbish piles, and even underground puzzles. Notable sub-zones include:

  • Solver’s Guild surroundings (5 secrets in front, near the fashion store and spiky garden).
  • Book Pile (5 secrets tucked among rubbish and toilet rolls).
  • Solver’s Guild building itself (3 secrets from basement to rooftop).
  • Behind the Guild split into the Matchbox Side (6) and Rubbish Side (4).
  • Spiky Garden’s underground (6).
  • Underground Puzzle Area (7, including one that counts as a secret on its own).

2. Drawer Under the Bed (11 Secrets)

Climb the green fly swatter to reach this creepy tucked-away zone. Secrets are spread across:

  • Back Room (floor level and along the bed slats).
  • Front Room (arena area plus high ledges).
  • Sloping slat & rafters (leading up close to the ceiling).

3. Between Floor Town and the Water (21 Secrets)

The transitional zone is easy to miss if you’re rushing ahead, but it hides nearly two dozen secrets:

  • Boundary path from Floor Town (6).
  • Acid Gutter (1, check every side).
  • Magnet/CD puzzle area (6).
  • Dark Underground near the healing station (4).
  • Eastern/Southern border paths by the lake (4).

4. Vicinity of the Castle (25 Secrets)

The land around the Castle is diverse and crammed with hidden paths:

  • Farm area (5).
  • Collector Fan’s hideout (4).
  • Snail fountain area (9, including paths that open from snail puzzles).
  • Potato/Jimmy side of the Castle (2).
  • Directly behind the Castle near launchers and the radiator (5).

5. Inside the Castle (9 Secrets)

The Castle is smaller but more vertical, and its secrets make you climb and explore carefully:

  • Below the main deck (4).
  • The Tower itself (3).
  • Top of the Tower (2, including the princess level).

Hunting all 101 secrets in Supraworld Act 1 isn’t just about ticking boxes — it’s about training your eyes to see the game differently. Secrets hide in plain sight, in shadows, and even inside each other. With the Solver’s Guide as your foundation and the breakdown above, you’ll be able to comb through each area systematically until your count hits 100%.