Void Breakers is a tactical arena game where strategy, timing, and resource management decide the victor. If you’re just stepping into the void, this Void Breakers Beginner Guide will walk you through the basics — from setting up the arena to mastering your turn phases — so you can start winning matches with confidence.
Void Breakers Beginner Guide
The Goal of the Game
There are two ways to win a match in Void Breakers:
- Eliminate your opponent’s team of fighters.
- Have the highest combined health across your team when the match reaches round 12.
Every move you make — from card plays to positioning — builds toward one of these win conditions.
Setting Up the Arena
Tiles and Zones
- Place six hex tiles in a circle, with one tile in the center.
- Two of these tiles should be flipped to their holding cell sides, positioned opposite each other. These are the starting zones.
Fighters and Arsenal
- Each player places their team of fighters on their starting zone.
- Your arsenal deck sits just outside your zone on the right.
Health Tracking
- Place health cards for each fighter near your zone, marking their current HP with a token.
- Any specific cards tied to that fighter (like minions or unique upgrades) go beside their health card.
Round Counter
- Put a D12 die near the arena and set it to 1. This keeps track of the round number.
Beginning the Match
- Both players roll a die; the higher roll chooses whether to go first or second.
- Each player selects six cards to form their starting hand. It’s recommended to include each fighter’s two ability cards (easily identified by dashes in their titles).
- Shuffle the remaining arsenal cards and place them face-down as your deck.
Turn Structure: The Four Phases
Each turn flows through four distinct phases:
1. Alpha Phase
- Draw one card from your arsenal and add it to your hand.
2. Ready Phase
- Fighters and minions gain the actions indicated on their cards.
- Some card effects may also trigger or end during this phase.
3. Action Phase
- The heart of your turn. Here’s what you can do:
- Play up to three cards from your hand.
- Use fighter and minion actions in any order.
- Some cards can even be played during your opponent’s turn, marked with keywords like Outburst or Reaction.
- Cards have a round restriction (top-left number) that tells you the earliest round they can be played.
- When a card is used, it either goes to the Void pile (discard) or stays in the arena until its effect ends.
Actions include:
- Move (White Arrows): Move to an adjacent zone.
- Attack (Red Blades): Attack an enemy in the same zone.
- Multi-Action (Arrow + Blade): Choose either to move or attack.
- Ranged Multi-Action (Yellow Rings + Blade): Attack an enemy in your zone or an adjacent one.
4. Omega Phase
- End your turn by moving into the Omega Phase:
- All your fighters and minions are cleansed of all debuffs.
- Unused actions are lost.
- Once complete, the turn passes to your opponent.
Additional Rules to Remember
Zone Capacity: Each zone can only hold four cards (fighters, minions, or structures). Some effects like Leap, Teleport, or Throw bypass this limit.
Death & Revival:
- A fighter that hits zero HP is flipped to their dead side and removed from zone capacity.
- Attached equipment and counters are immediately voided.
- If revived, the fighter re-enters play in their previous zone.
Cycling Cards: For each dead fighter you control, you may void one card from your hand and draw a new one once per turn.
Running Out of Cards: Running out of arsenal cards doesn’t end the game. Instead, every time you fail to draw, all your active cards in play take 10 damage.
Plan for Round Restrictions: Don’t just think about the current round — look ahead at when powerful cards become playable.
Maximize Actions: Each fighter can contribute every turn. Don’t leave actions unused.
Balance Offense & Survival: Sometimes surviving to round 12 with more total HP is safer than overextending for kills.
Use Death to Your Advantage: A fallen fighter gives you cycling power — don’t overlook this as a way to dig for the right cards.
Void Breakers combines tactical movement, resource management, and clever timing. With only three cards playable per turn, every choice matters. Use your arsenal wisely, master your turn phases, and pay attention to zone positioning. Once you’ve got the basics down, you’ll be ready to crush opponents in the arena.