If you’re just getting started in Athermancer, you might be wondering: How do I build a solid team that won’t fall apart when the game gets hard?
That’s exactly what this Athermancer Best Team and Complete Team Building Guide is for. In Athermancer, you control a team of three monsters at a time as you battle through dungeons, and your success often comes down to how well your team is built.
Athermancer Best Team and Complete Team Building Guide
Understanding Team Roles
In Athermancer, monsters can fill different roles. Some are better at defense, some are great at healing, and others focus purely on damage. A single monster can even play two roles at once, and that’s totally fine.
Here are the main roles you’ll come across:
Tank
- These monsters are tough and built to take hits.
- They usually don’t deal a lot of damage, but they keep the rest of your team safe.
- Having a tank helps avoid getting wiped out early, especially later in the game when enemies start hitting much harder.
Healer
- Healers keep your team alive by restoring health and removing bad status effects.
- They usually don’t hit hard and tend to have lower health themselves.
- Still, they’re absolutely essential—especially when it comes to managing corruption (more on that later).
DPS (Damage Dealer)
- These are your heavy-hitters.
- They’re meant to do as much damage as possible, especially once an enemy is staggered.
- They work best when paired with a tank (for protection) or a support (for extra actions or buffs).
Support
- Supports help your team by boosting their stats or weakening enemies.
- They may not deal much damage, but they help your DPS hit harder and your healer heal more efficiently.
Setup
- These monsters have abilities that need specific conditions to shine.
- They can be amazing in the right situation but may feel underwhelming otherwise.
- Some players love them, others don’t. They’re hit-or-miss depending on your strategy.
TIP: When building your first team, try to include a Healer, a DPS, and either a Tank or Support. That trio covers your basic needs and will help you survive most fights.
Elements and the Stagger Mechanic
Monsters in Athermancer are assigned two elements, and there are four total:
- Water
- Earth
- Fire
- Wind
These elements aren’t just cosmetic. They affect the skills your monsters can use, and more importantly, how they interact with enemies.
Here’s how it works:
- Enemies have elemental weaknesses
- Hitting them with the element they’re weak to builds up their Stagger bar
- Once they’re staggered, they take much more damage from any source
In early game, you can get away without worrying too much about staggering enemies. But as you go deeper, you must build teams that can exploit weaknesses and stagger enemies quickly. Otherwise, they’ll outlast you.
Enemies also have the ability to reset their stagger bar and apply annoying effects. But if you stagger them fast, they delay that reset and you get an edge.
Quick Element Tip:
Even though you only have 3 monsters, because they’re dual-element, you can often cover all 4 elements in your team.
How Ather Works (Your Energy System)
Ather is the energy system in Athermancer, and it’s tied to elements.
- Basic attacks generate Ather
- Skills use Ather, and usually require specific elemental types
This means you can’t just spam your best attacks every turn. You need to plan:
- What Ather you’re producing this turn
- What skills you can afford next turn
- Whether using a 1-cost skill now is worth delaying a stronger skill later
There are also ways to drain enemy Ather, forcing them to use weaker moves. Likewise, they can do the same to you. Managing Ather well is often the difference between winning or losing in close fights.
Traits and Auras
Every monster comes with Traits and possibly an Aura.
- Traits are passive abilities that only apply to that specific monster
- Auras are team-wide passives that unlock as monsters level up
Understanding your monsters’ traits will help you know what they’re best at, and building around a strong aura can take your team to the next level.
Some examples:
- Traits that heal the monster when they deal damage
- Auras that reduce incoming status effects for the whole team
- Traits that boost elemental damage or increase crit chance
Team COMP
Here’s a team I personally used to beat the game:
- Minokawa [Support/Attacker] – Fire/Wind
- Othoros [Attacker/Healer] – Water/Fire
- Mandragora [Healer/Support] – Earth/Water
Why it worked:
- It had solid element coverage (all 4 elements)
- Two of the members could heal, which helped with corruption
- They synergized well with debuffs and support skills
Why it was risky:
- No tank – all three monsters had low health
- I had to rely heavily on weakening enemies before they could act
- A bad first few turns could easily wipe the team
So while it can work, I wouldn’t recommend this exact team to a beginner. Make sure your first team has at least one tough monster to soak hits.
Artifacts – Small Items, Big Impact
Artifacts are equipable items that give passive boosts or change how your monsters perform.
- Some increase damage, healing, or defense
- Others give extra effects to specific actions
- They can also influence how your monsters grow and level up
Important Reminder:
Rarity isn’t everything. Don’t swap out a common artifact that boosts your main attacker’s damage for a rare one that only affects support skills they don’t use.
Always ask:
- Does this artifact actually help this monster do its job better?
If not, don’t equip it—no matter how shiny it looks.
Corruption
Corruption builds up every time your monsters take damage. The more corruption they have, the less max health they start with in each battle.
This makes every future fight harder, even if you win.
How to deal with it:
- Healers are your best defense. Some can remove corruption directly.
- Use Hourglasses of Undoing – they reduce corruption when used
- At the end of each floor, there’s a monster soup that reduces corruption for all party members (up to 15 points)
Ignoring corruption is one of the fastest ways to lose a good run. Always keep an eye on it and have a plan to manage it.
Now that you understand how the pieces fit together, you’re ready to start experimenting and building your own squad. There’s no one “perfect” team—but the more you understand your monsters, the more control you have over your run’s success.
Good luck out there—and may your next team stagger enemies before they stagger you.