There’s a lot of confusion around weapons in Clair Obscur: Expedition 33. Between misleading articles, incomplete tier lists, and build advice taken out of context, many players end up chasing weapons that don’t actually fit their character or playstyle.
This Clair Obscur Expedition 33 Best Weapons Guide cuts through that noise. Instead of forcing a single “best weapon” mindset, it explains which weapons actually perform best for each character, why they work, and how early or late you can realistically obtain them. Keep in mind that any weapon can technically work on any character, and builds matter just as much as raw stats—but if your goal is efficiency, burst potential, or smooth progression, the weapons below are the strongest options in practice.
Clair Obscur Expedition 33 Best Weapons Guide
Gustave – Raw Power Above All
For Gustave, bigger numbers simply mean better performance.
Best Weapon: Lanceram
Lanceram has the highest power stat among Gustave’s weapons and is extremely easy to obtain early, making it a no-brainer choice for most of the game.
How to Obtain
- Act 1 – Defeat the Lancelier near Expedition 81 flag in Spring Meadows
Lune – Flexible, No Single “Best” Choice
Lune doesn’t have one definitive best weapon. Instead, her strength depends on how you want to generate and manage stains.
Trebuchim – Early Game Favorite
Excellent in Acts 1 and 2. Its ability to generate a random stain on each free-aim shot makes stain setup fast and forgiving.
How to Obtain
- Act 1 – Defeat Ranger Sakapatate and Catapult Sakapatate in Ancient Sanctuary
Scaverim – Endgame Damage King
Arguably Lune’s best endgame weapon. Dark stains enable massive damage through Level 3 Gradient, though building them consistently takes practice.
How to Obtain
- Act 2 – Defeat the Scavenger Boss in Falling Leaves
Maelle – Nukes, Stances, and Tank Options
Maelle has some of the strongest weapon synergies in the game, covering burst, sustained damage, and tank roles.
Melarum – Pure One-Shot Power
One of Maelle’s strongest nuke weapons, but it’s obtained late and requires more setup.
How to Obtain
- Act 2 – Defeat Renoir in Old Lumière
Medalum – Early to Endgame Consistency
Starting in Virtuose Stance is incredibly powerful from Act 1 onward. This is essentially Melarum’s playstyle, but far easier to access.
How to Obtain
- Act 1 – Win the duel against “The Stranger” as Maelle in Gestral Village
Lithium – Best Overall Damage Weapon
Lithium enables near-permanent Virtuose Stance uptime. Marked enemies don’t lose Mark when hit, allowing devastating synergy with Burning Canvas and counterattack builds.
How to Obtain
- Act 3 – Complete The Reacher location
Yeverum – Tank & Shield Specialist
Perfect for defensive Maelle builds. Shield doubling and Shell application synergize extremely well with Egide, making allies nearly unkillable.
How to Obtain
- Act 3 – Purchase from Gestral Merchant Grour in Renoir’s Drafts
Sciel – Support or Damage Monster
Sciel excels at both ends of the spectrum depending on weapon choice.
Litheson – Best Support Weapon
Provides Greater Rush or Greater Slow depending on phase, making it ideal for control-focused builds.
How to Obtain
- Act 3 – Defeat the Lumière Citizen in Central Plaza (Act 3 Lumière)
Charnon – Endgame Damage Engine
Often called the “Foretell Machine Gun.” With 100% crit chance, it applies foretells rapidly and enables absurd damage with End Slice. The stacking damage passive rewards flawless play.
How to Obtain
- Act 3 – Buy from Gestral Merchant Grour in Renoir’s Drafts
Monoco – Skill Spam or Mask Abuse
Both of Monoco’s top weapons are excellent—your choice depends on playstyle.
Sidaro – Skill Rotation Damage
Rewards constant use of Upgraded Skills, stacking massive damage as long as you don’t break the chain.
How to Obtain
- Act 2 – Defeat Golgra with Monoco in Gestral Village
- Act 3 – Buy from Gestral Merchant Fusoka in Flying Manor
Joyaro – Almighty Mask DPS
The strongest damage option if you can consistently spam Almighty Mask.
How to Obtain
- Act 3 – Defeat the Lampmaster in Flying Manor
- Act 3 – Defeat Ultimate Sakapatate in Endless Night Sanctuary
Verso – Break, Fire, and Immortality
Verso’s weapons are mostly easy to obtain—except the final one.
Contorso – Reliable and Efficient
High break damage, easy crit chance, and strong overall stats make this an excellent all-rounder.
How to Obtain
- Act 2 – Defeat Contortionniste near Expedition 69 in Joy Vale of Visages
- Act 3 – Multiple Contortionniste encounters in The Chosen Path and Renoir’s Drafts
Corpeso – Fire-Focused Upgrade
Plays similarly to Contorso but with higher damage and stronger fire synergy.
How to Obtain
- Act 2 – Defeat Noir enemies in Dark Shores (recommended to wait until Act 3)
Simoso – Ultimate Power Spike
Double ability damage plus Immortality makes this weapon absurdly strong.
How to Obtain
- Act 3 – Defeat Simon (very difficult encounter)
Honorable Mentions (Strong but Not Optimal)
These weapons are solid options but generally outclassed by the ones above.
- Lune: Kralim, Troubadim
- Maelle: Glaisum, Jarum, Barrier Breaker
- Sciel: Martenon, Rangeson, Chation
- Monoco: Brumaro
- Verso: Dualiso, Sireso
This guide focuses on practical performance, not theorycraft perfection. Builds, player execution, and preference still matter, but if you want consistent results without guesswork, these weapon choices will carry you smoothly from early game to endgame in Clair Obscur: Expedition 33.