Dragon Ball Gekishin Squadra Tier List – Best Characters 2025

If you’re jumping into Dragon Ball Gekishin Squadra and wondering which characters are actually strong right now, this list will help you out. We’ve broken down the current meta as of the launch version (Ver. 1.1.0) and ranked each character based on how well they perform in real matches—not just how cool they look or how strong they seem on paper.

This list takes into account how each character functions when fully leveled, what kind of impact they bring to a match, and how they fit into team comps across the three core roles: Damage, Tank, and Technical (support/utility). Some picks are straightforward and easy to use, while others require good timing, awareness, or smart positioning to really shine.

Dragon Ball Gekishin Squadra Tier List – Best Strongest Characters

Tier S

Android 18 (Damage)
Glass‑cannon assassin with rapid cooldown flow; stacks buffs as she scores kills, and once she snowballs, fights end in seconds.

Super Saiyan Kale (Damage/Tank burst)
Explodes with damage after transforming; wide, easy‑to‑land skills and raid‑boss survivability when she’s “on.”

Cooler (Tank)
Press a skill, get invulnerability frames, punish with boosted hits; excellent at stopping actions and flipping trades on timing.

Hit (Technical – prediction sensitive)
Bush/stealth picks and vision control create ambush windows; polarizing in the Tech slot but terrifying when executed well.

Tier S

Gamma 1 & 2 (Damage Duo)
Tag‑style kit with fused uptime and regen during ultimate; tempo rises and falls with ult availability, but the concept carries.

Super Saiyan Goku (Damage)
Simple gap‑close → Kaio‑Ken confirms; one‑touch burst at high levels, though the passive’s trigger is awkward to leverage.

Uub (Damage)
Long‑range “rush” DPS with crowd‑control immunity windows; scales hard when cyclone stacks are rolling.

Perfect Cell (Tank)
Absorb to transform, then isolate targets with a 1v1 arena—huge for endgame objective denial and siege defense.

Caulifla (Tank)
Taunts reduce incoming damage from marked enemies; broad hitboxes make teamfights easy to win, and she gets tankier post‑transform.

Baby (Tank/Support)
Support‑leaning tank that can possess allies to heal and buff; demands broad matchup knowledge (can parasitize enemies too).

Super Saiyan Vegeta (Tank)
Few losing lanes, steady sustain, and cooldown reduction give him ever‑present frontline value.

Kid Gohan (Technical)
Buff‑oriented link support who raises ally and self stats, with enough damage to matter—best when tethered to a carry.

Tier B

Bojack (Damage)
Great wide AoE on Skill 1 and strong set‑ups; fights feel best as “skill → rush” strings and spike hard after transforming.

Dabura (Damage)
Debuffs galore with petrify/step‑deny; Skill 1 is narrow but reliable—oppressive if overtuned, fair when you learn his ranges.

Trunks (Damage)
Passive resets cooldowns and rewards close‑quarters trades; powerful but can feel linear once the patterns are known.

Piccolo (Damage)
High‑power long‑range poke; Skill 3 spacing and CD cycling are everything—strong hands make him sing, casual play struggles.

Zamasu (Tank)
Tanky sustain with revive lines and surprising ranged pressure; forgiving to pilot and nasty into brawler comps—great solo impact.

Frieza (Technical)
Map‑wide mobility and turret‑style play via Zarbon/Dodoria; fantastic macro utility, modest direct combat unless set up.

Good Buu (Technical)
Big, reliable heals that scale in 5v5s; shines in coordinated teams, less so in loose solo‑queue fights.

Krillin (Technical)
Debuffs and mine placements choke points and towers; strong damage/farm for Tech and extremely annoying to play against.

Tier C

Mini Son Goku (Damage)
Fundamentals are fine and the animations land; lacks the swing power of top‑tier carries unless you tailor comps around him.