Easy Red 2 Beginner Guide (Update 2.0 )

Easy Red 2 has always stood apart from other World War II shooters because it treats every battle as a slow, stressful, methodical fight instead of a fast arcade firefight. Many new players step in expecting something simple, and they leave before discovering how deeply the game rewards careful movement, teamwork, and awareness.

This guide is built to help new players settle in quickly. You will learn the fundamentals of movement, survival, class roles, weapon handling, map awareness, and vehicle behavior. The guide also covers everything introduced in the 2.0 update, which is the most important overhaul the game has received so far.

If you understand and practice what’s written here, you will enjoy the game far more, and the players around you will feel that difference.

Easy Red 2 Beginner Guide (Update 2.0 )

Core Rules for Surviving Your First Battles

Use Grenades Before You Use Your Face

Grenades are not something to save for later. When you know a room is hostile, throw a grenade into the center before stepping in. Even if it doesn’t eliminate anyone, it forces enemies to move, reveal themselves, or retreat. Give the explosion a moment before entering the room and always check behind you—teammates throw grenades often, and friendly blasts end more assaults than enemy ones.

Never Assume a Wall Will Save You

The cover system helps, but it doesn’t make you invincible. Brick walls, sandbags, and wooden beams all leak bullets and fragmentation. Once you fire from a position and give away your angle, move. Staying still is what gets players pinned and eliminated.

Do Not Become Predictable

Your life depends on being unexpected. If you expose yourself from the same spot twice, expect someone to be waiting. Think in terms of entrances, exits, and fallback points, not static firing posts.

Treat Windows Correctly

Most beginners walk right up to a window frame, giving enemies a clear silhouette. Instead, step back into the room’s shadows. Your goal is to see the battlefield without letting the battlefield see you.

Objectives Matter More Than Kills

Easy Red 2 is not a kill-hunting experience. Winning depends on holding flanks, slowing enemy pushes, supporting allies, and capturing objectives. A player who never tops the scoreboard can still be the reason the team wins.

Break Up Your Movement

Move in short bursts from cover to cover. Look, sprint, stop, check, repeat. Crashing forward in a straight line is a fast way to decorate the floor.

Fire With Purpose

If the enemy hasn’t seen you yet, take your time and make clean shots. If you are discovered, suppress them with short bursts, not random spraying. You want your rounds to land close enough to force them down, even if you don’t score a kill.

Avoid Becoming a Heroic Corpse

Never challenge a machine gun from open ground. Never enter a room blindly. Never jump into a trench without knowing whether you can leave it alive. Survival is the difference between winning and spectating.

Respect Friendly Fire

Do not sprint across the crosshair of friendly players. Most accidental deaths come from someone walking directly into a firing line.

Class Roles

Sniper

The sniper works independently and is responsible for thinning out high-value targets. Machine gunners, enemy squad leaders, and opposing snipers are your priorities. Avoid shooting at sprinting infantry unless absolutely necessary—your job is precision, not waste.

Squad Leader

Your squad spawns on you, so your position defines your team’s presence near a contested point. Use smokes aggressively and stay behind your frontline fighters, supporting their push without exposing yourself unnecessarily.

Machine Gunner

You are the anchor of the defense or the foundation of a push. Pick a narrow firing angle, preferably in shadow, and suppress key sightlines. After a drum or a long burst, relocate—opponents will learn your firing spot fast.

Anti-Tank (AT) Soldier

Your world revolves around armor. Aim for tracks, engine housings, rear plates, and viewports. Avoid wasting time shooting infantry unless they are about to kill you. If you can get close, use anti-tank grenades or explosives.

Sapper

You bring demolition power. Use explosives to remove enemy strongpoints, destroy vehicles at close range, or seed traps inside smoke. Expect to enter and clear confined spaces often.

Rifleman

The simplest class on paper, but often the most educational. You are responsible for long-range precision and tactical positioning. Rifles reward patience, smart flanking, and understanding how to disappear between shots.

Radio Operator

You are the link between the squad and heavy support. Artillery and tank call-ins are your biggest advantages. Otherwise, play similarly to a rifleman and stick near your squad leader.

Vehicle Crew / Tank Passengers

Inside a tank, roles change completely. The commander handles overall movement and fire orders. Passengers rely on pistols outside the vehicle but contribute significantly when manning internal positions. Always exit using the proper action, especially under enemy fire.

Transport / Airborne Passengers

Airborne players can jump from planes and land behind enemy lines, but will only have a pistol until they find better gear.

Tactics

Learn the Soundscape

Easy Red 2 does not give you radar or UI assists. Your ears are your detection system. Recognize your faction’s gunfire signatures. Identify vehicle engines. Learn how footsteps change depending on surfaces. Hearing is half the fight.

Fight Up Close With Movement

When enemies close distance, movement becomes your shield. Strafe, crouch, change direction, and force opponents to track you. Big clusters of players often eliminate each other accidentally—use that chaos.

Don’t Attack From the Obvious Angle

A stronghold should rarely be attacked from the front. Come from the side or behind, or coordinate with allies to collapse it from multiple directions.

Trench Logic

Never pop up from the same spot twice. Move along the trench before firing again. Get low, crawl a few meters, and strike from a different angle.

Anti-Tank Combat Basics

Anti-tank rifles demand patience and confidence. To succeed:

– Know tank weak points
– Allow armor to approach close enough for reliable shots
– Aim deliberately, never rushing a round
– Use terrain as camouflage
– Hold positions that have clear visibility 500–1000 meters out
– Plan escape routes if artillery starts bracketing your position

Your role is slow, careful, and punishing when executed correctly.

Map

The map uses clean iconography to represent squads, factions, vehicles, and available equipment. Key elements:

Blue: your team
Yellow: your immediate squad
Green: friendly air force
Purple: enemy battalion
Pink: ammo stations for machine guns
Orange: defensive structures like trenches
RPG symbol: pickup location for specific weapons
Black circles: reference markers, not interactable
X symbol: infantry
O symbol: armor or artillery

Machine gun emplacements use a slightly different icon from ammo stations—learn the difference so you know where to reposition during a long push.

Update 2.0

The 2.0 update is the most transformative patch Easy Red 2 has received. It changes animation systems, introduces new factions, adds a full campaign, and reworks large portions of the arsenal and vehicles. Below is a clear breakdown of what matters to both new and returning players.