This Escape from Duckov Quest Guide walkthrough follows the chronological quest order so you can progress efficiently and understand the flow of story and unlocks.
Infrastructure
Requirement: None
Objective: Collect 2 Wood and build a Basic Workbench near the vending machine.
This is your foundation quest — building the workbench gives you access to crafting, weapon part disassembly, and essential medical tools. It’s the first real step toward self-sufficiency in Duckov, preparing you for future repairs and upgrades.
Rewards:
- EXP +1000
- Money +500
- Bandage x3
Unlocks: Stop Bleeding, Signal Tower, Replica Pistol
Stop Bleeding
Requirement: Complete “Infrastructure”
Objective: Learn how to stop bleeding by using Bandages.
Bleeding can slowly drain your HP if untreated. This quest teaches you to use bandages and introduces the concept of medical supplies. You’ll also receive a Pile of Medicine, a component for crafting later medical items.
Rewards:
- EXP +1500
- Money +300
- Pile of Medicine x1
- Unlock: Aspirin Merchandise
Infrastructure – Medical
Requirement: Complete “Stop Bleeding”
Objective: Build a Medical Station in your hideout.
Constructing the medical station lets you craft healing supplies instead of buying them. This marks your first big step toward independence, allowing you to make First Aid Kits and medicine as you progress.
Rewards:
- EXP +1000
- Money +1000
Unlocks: Generic Drugs
Generic Drugs
Requirement: Complete “Infrastructure – Medical”
Objective: Submit 3 Pile of Medicine.
This quest demonstrates that your medical station is functional. By crafting or collecting Piles of Medicine, you can prove your station’s worth and open up further crafting options.
Rewards:
- EXP +800
- Money +500
Signal Tower
Requirement: Complete “Infrastructure”
Objective: Repair the Signal Tower located northeast of the hideout.
Head to Ground Zero and use a Flathead Screwdriver, purchasable from the vending machine, to fix the tower. Restoring the tower re-establishes contact with outside merchants, unlocking major expansion quests.
Rewards:
- EXP +2500
- Money +450
Unlocks: Infrastructure 2, A Letter from an Old Friend
A Letter from an Old Friend
Requirement: Complete “Signal Tower”
Objective: Retrieve the letter from a red tent on a small hill in Ground Zero.
The letter connects you with an old friend who has merchant contacts. Finding it progresses the storyline and allows you to establish new shops at your base later.
Rewards:
- EXP +2500
- Money +450
Unlocks: Infrastructure 3
Infrastructure 2
Requirement: Complete “Signal Tower”
Objective: Build a Weapon Shop for a firearm merchant.
Once constructed, the merchant moves in and provides access to affordable weapons and ammunition. It’s a major milestone for your hideout’s economy.
Rewards:
- EXP +1000
- Money +1500
Unlocks: Parts Wholesale, Nice Guy
Infrastructure 3
Requirement: Complete “A Letter from an Old Friend”
Objective: Build an Equipment Shop at your base.
This adds a new merchant who specializes in gear and accessories. Both shops together form the foundation for your equipment progression.
Rewards:
- EXP +1500
- Money +1000
Unlocks: Fishing Hobbyist
Expansion Pocket
Requirement: None
Objective: Use the Skill Enhancement Machine to increase Carry Capacity.
This quick tutorial teaches you how to upgrade your carrying limit with materials or coins. A higher carry limit makes scavenging runs far smoother.
Rewards:
- EXP +1000
- Money +500
Unlocks: A New Hunter
A New Hunter
Requirement: Complete “Expansion Pocket”
Objective: Kill 2 Rampage Scavengers and submit 2 Cleavers.
Rampage Scavengers are aggressive melee enemies. Take cover and aim for headshots. Delivering their Cleavers completes your first combat-focused quest and introduces material submission objectives.
Rewards:
- EXP +2000
- Money +380
- Metal Plate x2
- Nut x1
- Bolt x1
Unlocks: Medical Supplies, Aim for the Head
Aim for the Head
Requirement: Complete “A New Hunter”
Objective: Get 5 headshots on any enemies in Ground Zero.
Aiming for the head increases your critical damage and prepares you for sniper challenges. Use this as practice to sharpen your precision — you’ll need it later.
Rewards:
- EXP +2000
- Money +500
Unlocks: Replica Pistol
Medical Supplies
Requirement: Complete “A New Hunter”
Objective: Submit 3 First Aid Kits (S).
First Aid Kits can be crafted at your Medical Station or found in supply caches. These kits are essential for emergencies. Once submitted, you’ll permanently unlock the ability to purchase them.
Rewards:
- EXP +2500
- Money +450
- First Aid Kit S x2
- Unlock: First Aid Kit S Merchandise
Replica Pistol
Requirement: Complete “Aim for the Head”
Objective: Submit 2 PM Pistols for study.
Turning in these pistols helps your allies research firearm design. Once completed, pistols become available at merchants, and new research quests open up.
Rewards:
- EXP +1500
- Money +1000
- Unlock: PM Merchandise
Unlocks: Large Capacity, Strange Feather
Large Capacity
Requirement: Complete “Replica Pistol”
Objective: Unlock Storage Level 1 at the Skill Enhancement Machine.
Expanding storage means you can keep more materials and loot between missions. It’s a simple but crucial quality-of-life upgrade.
Rewards:
- EXP +1000
- Money +2000
Strange Feather
Requirement: Complete “Replica Pistol”
Objective: Submit 4 Fading Feathers.
These rare glowing feathers drop from certain enemies. Handing them in grants a Totem that provides unique stat boosts and buffs.
Rewards:
- EXP +1000
- Money +1000
- Totem: Ninja x1
Parts Wholesale
Requirement: Complete “Infrastructure 2”
Objective: Submit 5 Weapon Parts and 2 Intermediate Weapon Parts.
Your merchant partner is running short on materials, and this is your opportunity to profit. Supplying these components strengthens your relationship and gives access to better weapon deals.
Rewards:
- EXP +2000
- Money +2000
- Unlock: AK-74U Merchandise
Unlocks: Performance Test, Punisher
Punisher
Requirement: Complete “Parts Wholesale”
Objective: Kill 3 Mercenaries in Ground Zero.
Mercenaries hit harder than regular Scavengers, so bring good armor and healing items. After clearing the area, you’ll unlock a useful attachment — the Laser: Quick Response, perfect for short-range engagements.
Rewards:
- EXP +2000
- Money +1500
- Unlock: Laser – Quick Response
Performance Test
Requirement: Complete “Parts Wholesale”
Objective: Eliminate 10 enemies using the AK-74U.
This mission is a practical weapon trial for the AK-74U you just unlocked. You’ll test its accuracy and handling in the field. The quest encourages headshots and burst control — excellent practice for upcoming combat-focused missions.
Rewards:
- EXP +2000
- Money +1500
Unlocks: Bronze Pocket Watch
Bronze Pocket Watch
Requirement: Complete “Performance Test”
Objective: Retrieve the Bronze Watch from a tank truck at the east end of Ground Zero.
You’ll need to locate the vehicle key before accessing the truck. Search nearby scavenger camps for it. Once you bring the watch back, you’ll uncover connections to hijacked cargo operations.
Rewards:
- EXP +1000
- Money +500
Unlocks: Cargo List
Cargo List
Requirement: Complete “Bronze Pocket Watch”
Objective: Find the Cargo List inside a container in the Scavenger Camp at northwest Ground Zero.
Investigating this camp reveals what supplies the Scavengers have been intercepting. Keep your distance and use grenades for crowd control. Submitting the cargo list opens up access to new weapon and ammunition merchandise.
Rewards:
- EXP +1500
- Money +500
- Unlock: PPSh, L-Normal Bullet, Normal Sniper Bullet
Unlocks: New Cargo
New Cargo
Requirement: Complete “Cargo List”
Objective: Mark two yellow containers in the West Factory of the Warehouse Area.
You’ll be heading deeper into hostile territory for reconnaissance. Watch out for mercenaries stationed near the factory gates. Once marked, this mission increases your access to advanced firearms.
Rewards:
- EXP +1000
- Money +500
- Unlock: AK-47, MAG-Normal Bullet, Control Stock I
Unlocks: Men from the West
Men from the West
Requirement: Complete “New Cargo”
Objective: Kill 5 Mercenaries in the Warehouse Area using the AK-47.
This mission pushes your combat endurance in one of the tougher regions. Enemies are heavily armed — stay behind cover and aim for headshots. Completing it improves your standing with logistics and unlocks vital quests that move supplies through the area.
Rewards:
- EXP +2200
- Money +1500
Unlocks: Get Oil, Logistics Phase
Explore the Warehouses
Requirement: Unlock Beacon in Ground Zero
Objective: Explore the Warehouse Area and evacuate safely.
This marks your entry into the Warehouse Area. You’ll need explosives or grenades to break through blocked paths, and good armor to survive. It’s a milestone expedition that introduces new regions, fishing zones, and merchants.
Rewards:
- EXP +1500
- Money +1500
Unlocks: Delicious Secrets, Fishing Hobbyist 2, Power Check, Water Resource, Hand-to-Hand Combat, Sniper Initiation
Power Check
Requirement: Complete “Explore the Warehouses”
Objective: Repair the power supply at the Warehouse Area hideout.
Bring a wrench before leaving base. The repair site is located north of the broken bridge near a small hill. Restoring power strengthens your local hideout defenses and unlocks additional repair-related missions.
Rewards:
- EXP +2000
- Money +500
Unlocks: Warehouse Routes, Weapon Blueprint
Warehouse Routes
Requirement: Complete “Power Check”
Objective: Investigate three Warehouse entrances for the West Factory.
You’ll map safe access routes through dangerous zones filled with patrols. Each checkpoint you reach improves your base’s logistics network and unlocks the First Aid Kit at merchants.
Rewards:
- EXP +3000
- Money +500
- Unlock: First Aid Kit Merchandise
Unlocks: Space Crystal, Life Support System
Weapon Blueprint
Requirement: Complete “Power Check”
Objective: Collect MF Blueprint Fragments 1–3 from dump trucks around the Warehouse Area.
Blueprint fragments are scattered across the Factory, Farm, and Lumber Mill. These fragments form the design for a prototype weapon. Once you assemble and submit them, you gain access to its full blueprint.
Rewards:
- EXP +1000
- Money +500
- Unlock: Blueprint: MF Merchandise
Unlocks: Stalker
Stalker
Requirement: Complete “Weapon Blueprint”
Objective: Defeat Lordon in the Warehouse Area.
Lordon is a stealthy, long-range attacker. Use cover and watch for ambushes. Taking him down solidifies your combat reputation and provides valuable loot for weapon development.
Rewards:
- EXP +2500
- Money +1500
Delicious Secrets
Requirement: Complete “Fitness Trainer” and “Explore the Warehouses”
Objective: Collect ingredient samples from the beverage factory water tower near the lumberyard.
This mission focuses on investigating a contaminated site. Collect samples carefully — enemies nearby tend to respawn quickly. You’ll gain healing items and new consumables upon completion.
Rewards:
- EXP +2000
- Money +1500
- Anodyne x2
- Cola x3
Unlocks: Physical Training, Base Efficiency
Water Resource
Requirement: Complete “Explore the Warehouses” and “Fishing Hobbyist 2”
Objective: Hide three bottles of water in the farmhouse shed for a client.
This delivery quest emphasizes stealth and timing. Completing it strengthens your connection with local NPCs and gives access to survival-focused gear.
Rewards:
- EXP +2000
- Money +500
- Unlock: GPNVG-18 Night Vision Goggles
Unlocks: Seclusion
Seclusion
Requirement: Complete “Water Resource” and “Supply Route”
Objective: Submit the Hermit’s Letter found in the green house in the Warehouse Area.
Delivering the letter helps uncover a missing person storyline and unlocks top-tier armor for purchase. The enemies guarding the house are few, but be alert for traps.
Rewards:
- EXP +2500
- Money +450
- Unlock: Armor Lv4, Sight PRO
Unlocks: Demo Ending
Duck Hunting: Chapo
Requirement: Complete “Punisher”
Objective: Defeat Pato Chapo in Ground Zero.
This is a boss-level fight — Pato Chapo is fast and deals heavy melee damage. Use cover and mid-range weapons to stay safe. Winning this duel not only rewards you handsomely but also unlocks new sniper challenges.
Rewards:
- EXP +3000
- Money +2500
- Unlock: SKS-45
Unlocks: Sniper Initiation, Demo Ending
Sniper Initiation
Requirement: Complete “Explore the Warehouses” and “Duck Hunting: Chapo”
Objective: Get 5 headshot kills on Mercenaries using the VPO-101 in the Warehouse Area.
This is your sniper entry exam. Stay patient, use long sightlines, and avoid close-quarters combat. Completing this validates your skill as a marksman.
Rewards:
- EXP +3000
- Money +5500
- Super Glue B x2
Unlocks: Advanced Sniper
Advanced Sniper
Requirement: Complete “Sniper Initiation”
Objective: Land 2 headshot kills on Pato Chapo using the VPO-101.
The difficulty spikes here — you must return to Ground Zero and face Chapo again, this time with precision shots. Patience and a clear head will make the difference.
Rewards:
- EXP +4000
- Money +3500
- Unlock: SV98
Unlocks: Gold Sniper
Gold Sniper
Requirement: Complete “Advanced Sniper”
Objective: Get 2 headshot kills each on Pato Chapo, Lordon, and Speedy Commander using the SV98.
This is the final sniper challenge. You’ll face three of the game’s most dangerous foes under strict conditions. It’s the ultimate test of accuracy and composure.
Rewards:
- EXP +5000
- Money +4500
- Unlock: M107
Get Oil
Requirement: Complete “Men from the West”
Objective: Collect oil from four tank trucks across the Warehouse Area.
Each truck is located in a high-risk zone — northwest, southeast, eastern lumber yard, and southern town. Bring plenty of ammo and medkits. Completing this quest ensures a steady fuel supply for future missions.
Rewards:
- EXP +2000
- Money +5000
Unlocks: Challenge: Speedy Commander
Challenge: Speedy Commander
Requirement: Complete “Get Oil” and “Logistics Phase”
Objective: Defeat the Speedy Group Commander in the Warehouse Area.
This yellow duck boss is extremely agile and requires you to predict its movement. Dodge often and focus on burst damage. The victory unlocks advanced ammo and armor-piercing rounds.
Rewards:
- EXP +3500
- Money +3000
- Unlock: S-Low-Level AP Bullet, AR-Low-Level AP Bullet, AP Shotgun Cartridge
Unlocks: Demo Ending
Demo Ending
Requirement: Complete “Seclusion,” “Duck Hunting: Chapo,” “Challenge: Speedy Commander,” and “Logistics Phase.”
Objective: Submit 10 Metal Plates and 1 Trophy.
This is the final step of the demo storyline. Craft or gather the materials and submit them at base. Completing it signifies that you’ve built, fought, and survived through the first major arc of Duckov’s world.
Rewards:
- EXP +1000
- Money +998
Unlocks: Talking Trophy
Talking Trophy
Requirement: Complete “Demo Ending”
Objective: Build the DEMO Trophy to commemorate your progress.
A short and symbolic final task. Building the trophy represents your survival and progress through the demo content — your duck officially becomes a legend of Duckov.
Rewards:
- EXP +1000
- Money +998