Final Stand Remastered Trello & Wiki Link – Beginner Guide

If you play Roblox, then you would be aware that Most Roblox games have a Trello, an official one made by developers to help the players understand the game’s basics and cover every aspect of the game. These Trello boards are created by game developers or some gamers who love to play Final Stand Remastered.

Basically, people create these Trello to help other players so that others can learn about games. In Trello, you find information about Boss, NPC, beginner guide, and much more.

Final Stand Remastered Trello Link

N/A

Final Stand Remastered Beginner Guide

Quick Start (First 60 minutes)

Talk to Chi-Chi and complete her starter quest (kill small snakes → deliver lunch to Gohan). These quests teach basic combat and give early XP.

Open Stats → spend points (Keymax recommended early; Speed is also very noticeable).

Pick one core move to buy early (Death Beam recommended for ranged clears). Buy only essentials until you have steady Zeni.

Finish all green one-time quests in the starter town before leaving — these yield the best early XP per minute.

Enable party double XP if you’re playing with friends — XP boosts stack and share across party members.

Player Passives & Races (What to pick and why)

Races change your base stats, resistances, and sometimes grant unique skills. You cannot change race on the same character, so choose deliberately.

Beginner-friendly races

  • Majin — sustainability and useful utility skills; forgiving for solo play.
  • Android — passive key regen and absorb mechanics; easier to sustain during dungeon runs.
  • Frieza — strong early burst and key scaling if you prefer beam/caster play.
  • Yardrat subrace — if you get Instant Transmission (free in some Yardrat subs), it’s massive QoL.

Races to avoid early

  • Human — most benefits unlock at very high levels (around 150), poor day-1 value.
  • Jiren — theoretically powerful but fragile to current drain mechanics; difficult to pilot early.

How to choose: Pick something that matches how you want to play: tanks (Craig/Calvar), mages/beamers (Frieza/Void Touched), mobility (Katier/Yardrat), or sustain (Android/Majin).

Controls, Movement & QoL

  • Vanishing and dash/roll are core to advanced movement and combos. Learn advantage-dodge timing.
  • Speed scales a lot of feel: more dodges, longer M1 chains, faster traversal — buy Speed capsule or invest stat points if you want mobility.
  • Nimbus is a paid convenience but massively speeds up map traversal. Consider it if you value time.
  • Keybinds: change them in Settings to suit your comfort.

Stats — where to spend early points

  1. Keymax — most players feel immediate return; more Key = longer forms and sustained skills.
  2. Speed — noticeably improves combat fluidity (extra dodges and M1 chain length).
  3. Strength / Melee / Key damage — invest according to chosen playstyle.
  4. Health & Resistances — useful but low early ROI; forms and capsules usually provide better mitigation for beginners.

Quests & Progression — efficient route

  • Complete all green one-time quests in the starter area first. They’re high-value XP.
  • Daily (blue) quests refresh every 24 hours — do them consistently for steady XP.
  • Piccolo orb chain is high priority: finish his first quest (don’t fly during it) to unlock later, better XP quests.
  • World Tournament / sparring: great and repeatable XP, especially with friends. Use it for quick levels.
  • Time Chamber (paid): massive XP in one hour — use after you’ve exhausted other sources for the session.

Capsules

What they are: Equippable items with passive or activatable effects (extra dashes, bigger beams, gardens, gravity chamber). Most unlock via the Capsule Tracker (Other → Capsule Tracker) by scanning/killing NPCs until research fills.

How to start: Talk to Dr. Briefs at Capsule Corp, equip sample capsule and Charge it. Then scan NPCs and farm the required counts. Always re-scan a completed NPC to register the unlock, then return to Dr. Briefs to claim.

Priority capsules for beginners

  • Power Capsule (+damage) — flat damage boost; huge early ROI.
  • Speed Capsule (+speed) — improves traversal & combo scaling.
  • Defense / Life / Key capsules — sustain and survivability.
  • Fundamentals — turns M1s very strong (great if you prefer M1 clearing).
  • Dragon Jewel / Burning Fighter — transformation-specific: better forms or reduced drain; invest mid-game.

Avoid low-value capsules early (tiny HP bumps, marginal zeni gain that cripples your damage) until you’re comfortable.

Raids, Dungeons & World Events

  • Raids (Trunks, Gorilla/Bear dojo, Super Cybermen, Red Ribbon, Vegeta after Bulma) give big XP and gear. They have cooldowns — plan them.
  • Gorilla/Bear dojo is excellent for capsule drops (Energizer, Fundamentals). Cooldown typically 3 hours; run when ready.
  • World Events (Turalis, Lord Slug, Fria) spawn randomly and drop exclusive rewards; join servers quickly when one appears.
  • Raid tips: Don’t enter unprepared. Bring Senzu beans, defensive capsules, and team coordination. Talk to the specific NPC (e.g., Bulma) to ensure quest credit for XP.