This For The King II Fallen Knight, Voidwalker, and Astronomer Guide gives you a introduction to the three newest characters in For The King II the Fallen Knight, the Voidwalker, and the Astronomer. Each one plays very differently and brings something unique to your party, so getting a feel for their strengths early helps a lot. I’ll go over their core skills, how they function in real runs, and what kind of setups feel the most natural.
For The King II Fallen Knight, Voidwalker, and Astronomer Guide
Who the Fallen Knight Is
The Fallen Knight is basically a hardened veteran who’s been fighting in Fahrul’s wars for far too long. They hit hard, protect the team well, and generally serve as a front-line powerhouse. If you want someone to stand in the center of the formation and reliably deal big chunks of physical damage, they’re a great pick.
Skills Explained
Charge Attack
This is the skill that defines the Fallen Knight. Instead of attacking right away, you choose one of your weapon’s attacks, spend your turn charging it, and then unleash it on the next turn. When the hit lands, it becomes a wide-area splash attack.
The important details:
- Charging with a Lance or Ol’ Faithful gives you Protection while waiting.
- Charging with other melee weapons gives you Armor Up.
- Ranged weapons don’t benefit from Charge at all.
- If your original target dies before the attack goes off, the Knight automatically retargets.
It’s a trade-off: you’re giving up a turn for a much bigger hit later.
Knight’s Oath
This is a passive that triggers when an ally next to you drops to critical health. The Fallen Knight throws themselves in the way and protects that teammate. When this happens:
- The Knight gets Protection.
- They create Decoy tiles on both sides.
Basically, if you stand between party members, you can stop a lot of potentially lethal damage.
The Fallen Knight leans heavily into physical burst damage. Charge Attack is slow but hits extremely hard. The key is positioning: placing them in the center of the formation lets Knight’s Oath trigger more often. Don’t hesitate to spend Focus to secure hits—you recover it naturally, and missing a charged attack is painful.
Experiment with more than just Lances. There are plenty of melee setups that can turn the Fallen Knight into either a tanky bruiser or a pure damage dealer.
Recommended Loadouts
Weapons & Gear
- Ol’ Faithful – Vitality-based, solid alternatives to lances, with push and interrupt options.
- Black Candy – Pure damage increase. Perfect when you’re building around Charge.
- Hammer of the Stars – A Vitality hammer that also gives extra Focus and immunity to annoying debuffs.
Traits
- Berserker – Higher damage but your weapons become breakable. Strong but risky.
- Boss Killer – A safer version of Berserker that only affects bosses.
- Veteran’s Discount – Reduces Mercenary costs, which can matter if you like hiring extra helping hands.
Voidwalker
The Voidwalker is a character that came back from the void itself, and their kit reflects that. They’re all about critical hits, mobility, and their unique Resonator mechanic. They fit naturally in the back row but can work up close if you give them the right weapon.
Skills Explained
Voidwalk
This gives them a chance to teleport on both the overworld map and during combat. When the teleport triggers, the movement distance is noticeably larger, which can save lives or help reposition in fights.
Bounty
This marks a random enemy during combat. While marked, that enemy takes a large critical chance increase from the Voidwalker. It’s a consistent way to build up crits for your Resonator.
The Resonator
This is the Voidwalker’s unique progression system. It levels up not by gaining experience but by landing critical hits. Once you’ve landed enough, you’re prompted to choose an upgrade in your inventory.
There are three total upgrades, and the earlier you start grinding crits, the more value you get out of the Voidwalker.
Your priority is to stack crit chance early. That’s what fuels both your damage and your Resonator progression. They work well in the back row, but if you want, you can go melee with high-speed weapons like daggers. Voidwalk helps reposition and gives you some tactical flexibility.
Recommended Loadouts
Gear
- Light Gloves – Extra crit chance to start feeding the Resonator.
- Used Goblin Boots – Cheap early-game speed boost.
- Nano Edge – Solid weapon choice for crit-focused builds.
Traits
- Courier – Combos well with increased movement from Voidwalk.
- Nimble – Lets you reload without losing your turn’s action flexibility.
- Chosen One – More chances to trigger skills like Bounty and Voidwalk.
Astronomer
The Astronomer is a returning hero who blends magical offense with useful support tools. Intelligent, tough, and flexible, they can sit anywhere in the formation depending on which items you find. Their main strength is the Black Hole skill, which has the potential to end fights immediately.
Skills Explained
Black Hole
This is a luck- and intelligence-based ability that instantly kills the targeted enemy if it triggers. When it succeeds, the Astronomer earns a unit of Star Matter.
Star Matter
Star Matter is extremely handy:
- In combat, using it gives your entire party Protection.
- On the overworld, it creates a portal that only works at night.
It’s a powerful reward that encourages you to lean into Black Hole triggers whenever possible.
With both Intelligence and Vitality backing their kit, the Astronomer can either focus on magical damage or slide into a support role depending on how loot falls. The main goal is to trigger Black Hole often so you can stockpile Star Matter. From there, you can either help the team survive major hits or open late-night shortcuts across the map.
Recommended Loadouts
Gear
- Spirit Taffy – Boosts magical damage for better Black Hole odds.
- Godsbeard – Works great when paired with Field Medic for free mid-combat healing.
- Treasure Map – If you like gambling for early tomes or staves, this is a fun pick.
Traits
- Field Medic – Gives the Astronomer more ways to support the group while still attacking.
- Lucky – Directly boosts Black Hole chances, which means more Star Matter.