House of Necrosis Item Selling Prices Guide

One of the most reliable ways to make money in House of Necrosis is by collecting consumable items and weapons during your runs, then selling them to the Trader. While the starting investment (such as the 30 Coins needed for a Rescue Crystal) may seem steep, a successful escape with multiple high-value items can yield profits that easily surpass your initial cost.

This guide compiles the known selling prices of consumables, equipment, and weapons. It will be updated as more items are discovered and verified.

House of Necrosis Item Selling Prices Guide

 

Consumables

Item Selling Price
Ammo Box 10 Coins
Ammunition 9 Coins
Blue Herb 27 Coins
Box Box
Change Hex 28 Coins
Confuse Hex 25 Coins
Elixir of Vitality 28 Coins
Elixir of Wisdom 28 Coins
Encyclopedia 27 Coins
Escape Hex 24 Coins
Explosives
Floorplan
Evacuation Map 25 Coins
Herbs 29 Coins
Idiot Box 10 Coins
Petrify Hex 28 Coins
Push Hex 25 Coins
Quarter Hex 28 Coins
Rescue Crystal 9 Coins
Small Key 27 Coins
Thief Hex 28 Coins
Unidentified Serums 25 Coins
Vampiric Hex 27 Coins
Weaken Hex 25 Coins

Notes:

  • Some consumables like Explosives and Floorplans still need confirmation.
  • The Herbs and Elixir types tend to hold the highest value among basic drops.

Equipment

Equipment Selling Price
Jacket 17–18 Coins

Notes:

  • Equipment level does not influence the price.
  • Identification status has no effect on sale value.

Weapons

Weapon Selling Price
Knife 11–13 Coins

Notes:

Price varies slightly between individual items, likely due to internal rounding or randomization.

Weapon modifiers are currently being tested to confirm whether they impact final sale values.


Economy Tips

Invest early: Spending 30 Coins on a Rescue Crystal can lead to large profit runs if you return with several items.

Prioritize Herbs & Hexes: These sell for 25–29 Coins consistently and are easy to collect in most areas.

Avoid dying with loot: Escaping alive is more profitable than hoarding.

Stack duplicates: Trader accepts multiple copies — no diminishing return.


Trivia

Identifying weapons or armor does not reduce the selling price.

Equipment level has no impact on price.

The game often rounds up selling values rather than using exact decimals.


Work in Progress Notice

This guide is under ongoing research. Future updates will include:

Confirmed prices for Explosives and Floorplans

Detailed breakdowns of Weapon Modifiers

Updated lists for newly discovered consumables