It Has My Face 100% Achievement Guide (WIP)

A clean, spoiler‑aware roadmap to every achievement currently known in It Has My Face. This version focuses on how to trigger each unlock efficiently, what to prep beforehand, and pitfalls that can invalidate progress. Because the game is in Early Access, a few achievements are flagged as not yet obtainable; I’ll update as patches land.

It Has My Face 100% Achievement Guide

Story

Unlock by reaching each chapter. No special input required.

  • It Has My Face — Reach Chapter 1.
  • Horrors Among Us — Reach Chapter 2.
  • A Certain Frequency — Reach Chapter 3.
  • Project For Humanity — Reach Chapter 4.
  • Illusion of Freedom — Reach Chapter 5.
  • Biological Machines — Reach Chapter 6. Currently unobtainable in Early Access.

Tip: If you’re speedrunning achievements, push the story first so the late‑game systems are available for the rest of the list.


Killing Your Target

Anything that requires eliminating your clone/target.

Milestones

There Can Be Only One — Kill your clone once.

Clone Survivor — Kill your target 20 times.

Clone Killer — Kill your target 100 times.

Clone Hunter — Kill your target 500 times.

These stack naturally as you play. Invasion mode is great for volume.

Weapon/Environment Variants

Do Not Resist — Kill a target with an Officer’s Baton.

Secure a baton from a fallen officer (killed by you or others). Pick it up and finish your clone with it.

Do You Smell Something Burning? — Kill the target with a tesla device.

On the map with the central tesla, there are two activation consoles. Bait your clone into the kill zone, trigger a console. You effectively get two tries per spawn cycle.

Freak Accident — Kill a target using the environment.

Red Frontier — Kill an Activated Clone with the environment.

Confirmed environmental options include: laser beam panels you can trigger, marked “X” crush drops, and automated hair‑scanner turrets with limited ammo. For Red Frontier, let the target transform first, then finish via one of these hazards.

Special Conditions

Eisoptrophobia — Kill a target without ever seeing your reflection.

Don’t press the reflection key (space). Corner‑camp with a ready weapon and let the clone commit; counter and kill.

Subtle Difference — Kill the target while your twin is alive.

Requires the Innocent Twin mutator (RNG). Don’t let the twin die; eliminate only your marked target.

Back Me Up — Have your target killed by someone else.

Easiest by provoking your clone near police or hostile NPCs so they intervene. A visible weapon in your clone’s hand helps draw aggro.

Not This Time — Kill an Activated Clone before it transforms.

You can’t identify an activated tag in advance; the consistent method is to stash explosives and use them the moment you find your clone. Keep cycling attempts until it pops.

Endgame Variant

Elite Target — Kill an Elite Target and win an Invasion.

Unlocked after finishing the story. Consider Adaptation +2 for a safety net; one loss in a run resets progress.


Killing Others

Eliminations that aren’t your marked target.

Taste of Your Own Medicine — Kill an officer with an officer’s baton.

Same source as above; baton vs. officer.

Anarchy — Kill every officer on the map.

Clear systematically: patrol routes first, then stragglers. Expect reinforcements; manage ammo and exits.

Clone Tracker — Kill every clone on the map, including your target.

Do this early in Invasion where spawns are lighter. Before killing your target, sweep and count corpses; then wait briefly to confirm no further deaths tick in.

DoubleMe — Kill the group of prisoners.

Unlocks later in progression. Area‑denial (explosives, hazards) makes this faster than chasing.

Robot Officer — Kill an elite officer.

Appears as you advance. Bring heavier weapons or environmental help; elites soak damage.

The Royal Guardian — Kill a non‑target clone before they kill their original.

Watch for a clone visibly lining up on someone who isn’t you; intervene fast. Mobility perks and pre‑equipped ranged options help.


Dying

Achievements that trigger on your own death or revival.

Replaced — Die to your clone once.

How do I throw this? — Let dynamite explode in your hand.

Hold aim, then press fire, and do not release. Important: get this before upgrading Dynamite to +3, which prevents the setup. If you already upgraded, use a new save.

You’ve Got to be Kidding — Die to an Activated Clone.

Allow the transform and don’t kite; let it get you.

Curse of the Undying — Use an extra chance after death.

Buy Adaptation 2 (dice icon). The first death after purchasing will consume the extra chance and award the achievement.


Other

Miscellaneous unlocks.

  • Any% — Receive a 100% time bonus.
    • Pure execution and luck: spawn near a weapon, find your clone immediately, finish fast. Replay short maps to brute‑force the roll.
  • Find out who’s the thingExtract a bio sample from your target.
    • When the optional objective appears, complete the extraction before killing.
  • Transformation CompletedFully upgrade everything.
    • Long‑term grind goal; prioritize core combat upgrades first, then fill out the tree.
  • A Formidable OpponentWin a round in multiplayer.
    • Self‑explanatory; party coordination beats solo queue.

Progress Gating & RNG Notes

  • Some achievements require features that only appear after reaching later chapters (mutators like Innocent Twin, Activated/Elite enemies, prisoner groups, Invasion mode).
  • Several environment‑kill achievements depend on specific map props being present. If your seed lacks them, rotate maps.
  • A few unlocks are easier on fresh saves if you over‑upgraded something that blocks a setup (e.g., Dynamite +3).