Letter to Neml is one of those quiet psychological games where a single tiny change in wording can completely alter the outcome. The entire ending system revolves around what you include — or leave out — when writing the letter.
At first, it feels simple… just write instructions. But very quickly you realize every added line subtly shifts Neml’s fate, leading to dramatically different endings. Some feel protective, some unsettling, and a few are honestly heartbreaking.
Below is a complete guide to all endings and the exact letter text required to unlock each one. Heavy spoilers ahead, of course.
Ending 1 – Revenge
This is essentially the baseline outcome. It happens when the letter contains only the most basic instruction without any extra details or warnings.
Letter text required:
Please stay home, close the door.
Keeping things minimal leads to the simplest — and darkest — interpretation of events.
Ending 2 – Imprisonment
Adding a single extra detail introduces an element of survival and self-defense, shifting the outcome into something more confined and controlled.
Letter text required:
Please stay home, close the door. The knife is under the bed.
This small addition drastically changes how Neml responds to the situation.
Ending 3 – Coma
Here, more instructions begin to pile up, turning the letter into something practical and cautious.
Letter text required:
Please stay home, close the door. The knife is under the bed. If you leave the house, take tax payment certificate with you – it is on the table, also take the baguette – it is in the cupboard.
This version introduces preparation but also hints at looming danger.
Ending 4 – Dragged Under
This ending adds urgency and secrecy, suggesting that something much more serious is happening behind the scenes.
Letter text required:
I have to go out suddenly. Please stay home, close the door. Tell everyone that you live alone. The knife is under the bed. If you leave the house, take tax payment certificate with you – it is on the table, also take the baguette – it is in the cupboard. Do not drink any unknown liquids or medicines.
The added warnings create a tense and paranoid tone.
Ending 5 – A Night Without Nina
One more instruction changes the outcome again, pushing Neml toward an even more restricted and cautious state.
Letter text required:
I have to go out suddenly. Please stay home, close the door. Tell everyone that you live alone. The knife is under the bed. If you leave the house, take tax payment certificate with you – it is on the table, also take the baguette – it is in the cupboard. Do not drink any unknown liquids or medicines. Do not swim.
This small addition surprisingly carries heavy implications.
Ending 6 – Nina’s Duty
This variation introduces a new survival element tied to preparation and remedies.
Letter text required:
Please stay home, close the door. The knife is under the bed. If you leave the house, take tax payment certificate with you – it is on the table, also take the baguette – it is in the cupboard. Do not drink any unknown liquids or medicines. Tranquilizer can be made from Kasra fruit.
This version suggests an attempt to protect Neml more actively.
Ending 7 – The End with Nina
This is one of the most complete and layered letters, combining secrecy, protection, and survival instructions.
Letter text required:
I have to go out suddenly. Please stay home, close the door. Hide the Nightmare suppressant bottle. The knife is under the bed. If you leave the house, take tax payment certificate with you – it is on the table, also take the baguette – it is in the cupboard. Do not drink any unknown liquids or medicines. Tranquilizer can be made from Kasra fruit.
This version leads to a more complex and emotionally heavy outcome.
Ending 8 – The Dream Neml Had
This ending feels almost like a reflective or alternate reality scenario depending on interpretation.
Letter text required:
Please stay home, close the door. Tell everyone that you live alone. The knife is under the bed. If you leave the house, take tax payment certificate with you – it is on the table, also take the baguette – it is in the cupboard. Do not drink any unknown liquids or medicines. Tranquilizer can be made from Kasra fruit.
It balances caution with isolation, leading to a unique conclusion.
What makes this game interesting is that endings aren’t triggered by choices in gameplay but by tone and intent within the letter itself.
Adding instructions increases complexity.
Including warnings increases paranoia.
Mentioning protective actions increases survival chances.
Every extra sentence subtly changes how Neml interprets the situation.