Mage Arena Spells Guide (10 Spells Explained)

Master every spell in Mage Arena with this complete breakdown—spell stats, cooldowns, best uses, and spell level effects.

How Spells Work in Mage Arena

Before diving into each spell, here are a few basics you need to understand:

  • Spell Level affects your spell’s damage, cooldown, and overall power.
  • Gain XP and increase your team’s spell level by capturing zones (not bases).
  • Max spell level is 12.
  • Many spells become significantly more powerful at higher levels.

Spellbook Spells (The 4 Default Spells)

1. Fireball

  • Cooldown: 5 seconds
  • Damage: ~70 (direct hit) + burn damage
  • Effects: Knockback, splash damage, and burn-over-time
  • Tips:
    • Fireball has drop-off, so aim slightly above your target from afar.
    • You can use it like a mortar to hit enemies hiding behind walls or guarding flags.
    • Best used to clear clustered enemies or zone out areas.
  • Spell Level Effects:
    • Increased knockback
    • Longer burn duration
    • Larger explosion radius

2. Freeze

  • Cooldown: 8 seconds
  • Damage: 20 base, up to 80 at max level
  • Effects: Freezes players (2–6 seconds depending on level)
  • Important Note: Frozen players can’t take damage!
    • Don’t combo freeze with other spells—it’ll just break the freeze early.
    • Use freeze to stop movement, then attack after it wears off.
  • Best vs. AI:
    • Very effective against Red Wizards
    • Useless against Skeleton Mages

3. Wormhole (Portal)

  • Cooldown: 45 seconds
  • Duration: 25 seconds
  • Usage: Say “worm” to place the first portal, “hole” for the second.
  • Can teleport yourself, teammates, and even spells like fireballs.
  • Direction matters—projectiles keep their trajectory through the portal.
  • Tips:
    • Higher spell levels make portals last indefinitely.
    • You can’t place wormholes inside bases or the mausoleum.
    • Freeze spells can close enemy wormholes.

4. Magic Missile

  • Cooldown: 5 seconds
  • Fires: 3 homing missiles (10 damage each)
  • Targeting: Tracks the closest enemy in view
  • Tips:
    • If you can’t see the enemy, missiles won’t track.
    • Enemies can strafe or circle around to dodge them.
  • Spell Level Effects:
    • Increased damage
    • No change in homing strength

Advanced Spells (6 Spells Found on the Map)

Where to Find These Spells:

  • Gnome Forest (Trade with gnomes)
  • Mausoleum (Under vases)
  • Magma Castle (Chests in tower corners – best drop rates)

    Chests respawn after a while if already opened.


5. Rock (NEW!)

  • Cooldown: 24 seconds
  • Effect: Summons a rock from the ground
  • Can be placed on: Floor, wall, or ceiling
  • Use for:
    • Launching players upward (20+ fall damage)
    • Blocking paths
    • Boosting movement with Frog Balloon combo
  • Spell Level Effects:
    • Bigger rock size
    • Stronger launch force

6. Thunderbolt

  • Cooldown: 14 seconds
  • Damage: ~70 (center of strike) + burn
  • Effect: Calls lightning where you aim
  • Upgrades at Level 2+:
    • Casts 2 bolts with some control over positioning
    • Burn duration and damage radius increase with levels
  • Limitations:
    • Can’t strike through roofs or ceilings
  • Tips:
    • Aim between enemies or choke points
    • Best used in open areas

7. Dark Blast

  • Cooldown: 24 seconds
  • Effect: Fires a long-damage ray that pierces through enemies
  • Damage: Extremely high (best kill-time in the game)
  • Hard to Aim: Must track enemy directly for full effect
  • Spell Level Effect: Only reduced cooldown, no damage increase

8. Divine Light

  • Cooldown: 39 seconds (longest in game)
  • Effect: Heals 50 HP to all players in a large radius
  • Tips:
    • Heals teammates AND enemies—use wisely!
    • Radius is huge—covering nearly a full base
    • Great in group fights or defensive pushes
  • Best Use: Team support. One Divine Light user can carry team survivability.

9. Blink

  • Cooldown: 9 seconds
  • Effect: Teleports you a short distance forward
  • Special Uses:
    • Teleport through walls (ideal for invading bases)
    • Avoid fall damage by blinking right before landing
    • Rapid repositioning in PvP
  • Spell Level Effect: Reduces cooldown to near spam-level

10. Wisp

  • Cooldown: 24 seconds
  • Effect: Summons a homing wisp that tracks the nearest player
  • Damage: Light
  • Purpose: Track hidden enemies, not combat
    • Will not target AI, only real players
    • If it disappears instantly, no enemies are left
  • Best Use:
    • Late-game when players are hiding
    • Clearing out invisible or unknown locations