Merge Tactics Meta Builds 2025 November – Season 1

Merge Tactics Update 1 adds Baby Dragon, Electro Wizard, and Electro Giant, plus a control-heavy Musketeer. Traits shifted hard: Blaster is new and warps fights around splash control; Mage is stronger; Assassin now activates at 2 units; Valkyrie moved into Juggernaut. Economy rulers thrive, but the winning lists pair cheap Assassin pressure with durable Juggernaut fronts or Blaster backlines.

Here is a Complete guide for the current Merge Tactics Meta after Update 1 and Season 1

Merge Tactics Meta Builds 1 — Electro Control Blaster (Corrected Names)

Core units (6):

  • P.E.K.K.A
  • Electric Mage
  • Electro Wizard
  • Baby Dragon
  • Bandit
  • Wizard

Explanation:
This list wins by layering Electric stuns with Blaster splash. Electric Mage and Electro Wizard lock lanes while Baby Dragon and Wizard sweep clusters. P.E.K.K.A is your hard front to keep casters alive; Bandit adds pick pressure once a lane is softened. Prioritize 3‑stars on Electro Wizard or Baby Dragon, then raise Electric Mage.

Active traits: Blaster (via Baby Dragon, Wizard), Electric (Electric Mage, Electro Wizard), Assassin (Bandit + flex if you add a second Assassin).

Merge Tactics Meta Builds 2 — Undead Control with Musketeer (Witch Core)

Core units (6):

  • Skeleton King
  • Witch
  • P.E.K.K.A
  • Knight
  • Musketeer
  • Bandit

A classic Undead shell tuned for Update 1. Witch floods skeletons; Skeleton King revives to anchor; P.E.K.K.A + Knight provide a stable two‑lane wall. Musketeer is the update’s star—her knockback + brief stun keeps divers off your backline so Bandit can clean up. Rush 3‑star Musketeer first; then stabilize with 2‑star tanks before pushing Bandit.

Active traits: Undead (Skeleton King, Witch), Blaster (Musketeer), Juggernaut front via the tanks’ raw stats, Assassin (Bandit).

Merge Tactics Meta Builds Build 3 — Golden Knight + Royal Ghost Assassin with Juggernaut Shield

Core units (6):

  • Golden Knight
  • Royal Ghost
  • Valkyrie (now Juggernaut)
  • Goblin Machine (frontline + utility)
  • Skeleton King
  • Archer Queen

Because Assassin now activates at 2, Golden Knight + Royal Ghost give immediate burst. Valkyrie and Goblin Machine supply the Juggernaut front so your Assassins can dive without collapsing lanes. Skeleton King adds revive insurance; Archer Queen supplies reliable ranged DPS. Merge path: Golden Knight/Archer Queen → Valkyrie → Royal Ghost → Goblin Machine. Split your Assassins across lanes; keep Queen protected behind Juggernauts.

Active traits: Assassin (Golden Knight, Royal Ghost), Juggernaut (Valkyrie, Goblin Machine), Undead support (Skeleton King), Noble DPS anchor (Archer Queen).

Merge Tactics Meta Builds Build 4 — Clan Avenger v2 (Bandit Replaced; Witch + Valkyrie Added)

Core units (6):

  • Archer Queen
  • Valkyrie (Juggernaut)
  • Skeleton King
  • Witch
  • Archer
  • Barbarian (flex Clan pressure)

With Bandit shifted to Assassin, the Clan shell adjusts by adding Witch and Skeleton King for Undead sustain and Valkyrie for Juggernaut bulk. It’s slower than the old version but scales harder. Your plan is simple: rush 3‑star Archer Queen and Valkyrie early; let Witch + Skeleton King win the attrition war while Archer/Barbarian provide cheap lane tempo. Swap the flex if your lobby needs a different tag (e.g., Goblin for faster cycle).

Active traits: Juggernaut (Valkyrie, Skeleton King), Undead (Skeleton King, Witch), Noble carry (Archer Queen), light Clan pressure through the commons.

Quick Placement Rules

Tanks front: P.E.K.K.A / Knight / Valkyrie / Goblin Machine soak first contact.

Backline casters: Electro Wizard, Electric Mage, Wizard, Musketeer, Archer Queen spread across rows to avoid shared splash.

Assassins on edges: Bandit, Golden Knight, Royal Ghost in opposite lanes so they don’t collide into the same splash arc.