Polyarmory High Calibre Love Beginner Guide Wiki

Getting every achievement in Polyarmory: High Calibre Love isn’t really about difficulty. It’s more about paying attention to small details, experimenting with interactions, and understanding how the game’s strange mix of combat and relationship mechanics actually works.

Most achievements will naturally unlock during a normal playthrough, but quite a few are easy to miss because they rely on very specific actions, hidden objects, or optional choices. This guide walks you through everything in a clear order so you don’t accidentally overlook anything.

Story Progression Achievements

These are the achievements you’ll naturally earn just by playing through the main storyline.

This Is Your Brain on Caliber™

You’ll get this right at the beginning when your character takes the Caliber™ pill during the opening sequence.

Canned Slaughter

Early in the game, Rimmington takes you outside for target practice. Simply shoot all the cans in each section, and the achievement will unlock almost immediately.

Survive the First Night

This triggers after you successfully complete the first real combat night where goons attack.

Weekly Warrior

Just keep playing until you survive a full in-game week. Since the story takes longer than seven days anyway, you’ll earn this naturally.

OVERLOADED

Near the end of the story, you’ll be forced to take too many Caliber™ pills. This is required for progression, so you can’t miss it.

Get Up, Soldier!

You need to die once. There’s no penalty, so you can intentionally let enemies overwhelm you if you want to unlock it quickly.

God Is Dead

Awarded after defeating the final boss, Slaybriel.

Denial & Acceptance Endings

At the end of the game, you’ll choose whether to stay in the bunker or leave.

Staying unlocks the Denial ending.
Leaving unlocks the Acceptance ending.

You don’t need a full replay to get both — after finishing once, reload your save and choose the other option.

Combat & Enemy Kill Achievements

These track your overall progress in combat.

Goon

Kill 100 standard enemies. This happens naturally during a normal run.

Fast Operator

Kill 25 Tall Goons. These appear after the early nights.

The Bigger They Are…

Kill 25 Brute Goons. These show up later and take more time to accumulate.

Middle Manager

Defeat a Mastermind enemy. These begin appearing once the twins join your team.

Relationship & Weapon Satisfaction Achievements

These are tied to managing your relationships with your sentient weapons. Understanding each weapon’s preferences is key.

Double-O

Satisfy two guns in the same night. This becomes easier later when you have more experience balancing their kill preferences.

Fully Loaded House

Complete all four one-night standoff events.

Orgy of Violence

Satisfy all five guns during a single night.

This is easiest in late game when you have strong enemy waves and understand each weapon’s kill conditions.

Satisfaction

Perform ten consecutive kills that match a weapon’s preference.

Each gun has different requirements, so choose whichever feels easiest for you.

How to Satisfy Each Weapon

Understanding these mechanics makes several achievements much easier.

Rimmington

Prefers close-range kills. Distance matters more than accuracy, so stay near enemies.

Viper

Only cares about headshots. Use the scope often since it slows time briefly.

The Twins (Marsh & Mello)

Love combo kills. Focus on mowing down groups without stopping.

Sveta

Wants explosive multi-kills. Group enemies together before firing rockets.

Hidden Interaction Achievements

These are the ones most players miss because they require exploring the environment.

No Spying!

On day one, shoot a bird flying near the shooting range.

What Is My Porpoise?

Explore beneath the warehouse until you find a mysterious door making dolphin noises. Interact with it.

Naughty Boy

Climb the generator near the shooting range to jump over the fence.

Rung Out

Attempt to climb the radio tower ladder repeatedly.

In Her Footsteps

Find the crumpled letter behind a desk in the warehouse.

Crabitalism

Interact with the small book on your bed in the bunker.

Unmatched Irrelevance

Crouch next to a tiny Caliber™ pill bottle near Paul’s workstation.

Computer & Minigame Achievements

Once you unlock Paul’s computer, several achievements become available.

Nostalgia Trip

Log in and wait a few minutes for the screensaver to appear.

Unlucky

Lose three times in a row in the Minesmasher game.

Soda Streaker

Beat the high score of 30 in Soda Streaker.

>_>

Open the hidden “for later” image file.

Brains of the Operation

Log into the doctor’s account using clues scattered around the bunker and notes.

Exploration & Miscellaneous Achievements

Aluminati Confirmed

Shoot the rare glowing can that randomly appears during night missions.

Brainwashed

Take 12 showers and toggle the radio multiple times.

B.U.N.KER!

Find the hidden CD behind your pillow after reaching the first standoff.

One Magic Fungus

Watch the entire TV documentary in the bunker without skipping.

It takes nearly half an hour, so plan accordingly.

Slaybriel isn’t extremely difficult, but understanding the mechanics makes the fight much smoother.

During the shield phase, match weapon types to shield colors. Using the wrong weapon will barely deal damage.

The tunnel area provides a safe zone where Slaybriel can’t hit you, making it useful for healing or reloading.

Keep destroying the glowing spawn orbs, or enemies will continuously overwhelm you.

Once the final phase begins, it becomes a straightforward damage race — stay mobile and keep firing.

Most achievements in Polyarmory aren’t about skill — they’re about curiosity. Nearly everything unlocks by exploring, interacting with strange objects, or experimenting with different gameplay choices.

The best approach is to play slowly, check every corner of the bunker between nights, and try unusual actions whenever the game gives you the chance.