Sephiria Beginner Guide 2026 – Dungeon, Combo Effects

Sephiria is a roguelike dungeon crawler that looks simple on the surface but hides deep systems, powerful builds, and permanent progression mechanics under the hood. If you have just started playing, this guide will walk you through everything you need to know to survive your early runs, build stronger characters, and unlock the game’s most important features.

Sephiria is a tower-climbing roguelike where each run sends you through procedurally generated dungeon floors filled with enemies, loot, upgrades, and bosses. You grow stronger through Artifacts, Tablets, Miracles, and permanent Destiny Inscription upgrades. Death is expected, and every run improves your account progression.

The real goal is not just reaching the top, but slowly shaping your perfect build across multiple runs.

Stats

Understanding stats early will dramatically improve your survival rate.

HP and MP

HP is your life. If it reaches zero, the run ends.
MP is used for spells, special attacks, and blocking with shields. MP regeneration determines how fast it recovers.

Damage Types

There are four main elemental damage types: Physical, Fire, Cold, and Lightning.
Your weapon and spells multiply these base values to calculate final damage. Increasing these stats directly boosts your overall damage output.

Defense and Evasion

Defense reduces incoming damage.
Evasion gives you a chance to completely avoid damage.
Both become less efficient at higher values, so stacking them too heavily gives diminishing returns.

Critical Chance and Critical Damage

Critical chance lets your attacks deal bonus damage.
Critical damage increases how much bonus damage you deal when a crit happens.

Speed Stats

Attack speed increases how fast you attack and cast.
Movement speed increases how fast you travel.
Dash recovery speed controls how fast your dashes recharge.

Economy Stats

Barter improves shop prices.
Luck increases the chance of higher rarity items dropping.
Experience Drop increases leveling speed.
Leaf Drop increases how much currency you earn.

Dungeon

Every floor follows a consistent structure:

You start in a safe room.
You choose one of three paths (called nodes).
Each path leads through rooms and ends with a boss.
After beating the boss, you move to the next floor.

Starting from the second floor, every starting room contains a fixed store where you can shop and test damage on a training doll.

Node Types

Knowing which nodes to prioritize can completely change your run.

Artifact Nodes
Let you choose a powerful passive upgrade.

Tablet Nodes
Improve the level of your existing Artifacts.

Anvil Nodes
Upgrade your weapons.

Green Heart Nodes
Increase your maximum HP.

Money Nodes
Give currency.

Enchantment Nodes
Enhance artifact levels further.

Shop Nodes
Allow you to buy and sell items.

Mini Boss Nodes
Contain stronger enemies but reward better Artifacts.

Tree Root Nodes (Miracles)
Appear only once per run and allow you to choose one powerful Miracle.

Secret Rooms
Hidden behind cracked walls. Always check walls carefully. These rooms often contain rare rewards.

Miracles

A Miracle is a powerful special effect you can only take once per run.
Each Miracle can dramatically alter your build direction. Some boost damage, others give survival tools, and some grant rare items.

Choosing the right Miracle often defines whether a run becomes strong or collapses later.

Destiny Inscription

Destiny Inscription is Sephiria’s long-term upgrade tree. You unlock it with Sapphires earned after dying.

This system lets you:

Unlock new weapons
Gain talent points
Increase inventory size
Gain starting money
Increase HP and MP regeneration
Gain starting potions
Unlock reroll dice
Unlock new Artifacts
Improve XP gain

These upgrades permanently improve every future run and are the main reason your character gets stronger over time.

Costumes

Costumes change your starting stats and sometimes your starting items. Some are unlocked by default while others require special achievements.

Choosing the right costume can dramatically shape your early game strategy, such as focusing on Fire, Lightning, Magic, or Tank builds.

Combo Effects

 

STURDY

Level 2
+2 Physical DMG

Level 4
+4 Physical DMG

Level 6
+6 Physical DMG

Level 8
+8 Physical DMG

Level 10
+15% Physical DMG

SHADOW

Level 2
+2 Evasion

Level 4
+4 Evasion

Level 6
+6 Evasion

Level 8
+8 Evasion

Level 10
+10 Evasion

GLACIER

Level 2
Activate Frost Touch: Inflict Frostbite on Cold DMG dealt (exclude debuffs, 2s CD)

Level 4
+6 Cold DMG

Level 6
+150% Frost Touch CD Haste

Level 8
+8 Cold DMG

Level 10
Freeze require 1 less Frostbite stacks

LAKE

Level 3
+20 Max MP
+5 MP Regen

Level 6
+30 Max MP
+10% DMG on abilities with MP Cost

Level 9
+40 Max MP
+25% DMG on abilities with MP Cost

WIND SONG

Level 2
+8% ATK SPD

Level 4
+12% ATK SPD

Level 6
+16% ATK SPD

Level 8
+20% ATK SPD

Level 10
+15% Weapon DMG
+1 Dash Count

MYSTIC

Level 2
Doubles ★ Level on one random inventory slot

Level 4
Doubles ★ Level on another two random inventory slots

MAGITECH

Level 2
Activate Shock Touch: Inflict Electrocute on Lightning DMG dealt (exclude debuffs, 2s CD)

Level 4
+6 Lightning DMG

Level 6
+150% Shock Touch CD Haste

Level 8
+8 Lightning DMG

Level 10
-1s Electrocution Duration

FROST RELIC

Level 2
+6% Frost Relic CD SPD

Level 4
+8% Frost Relic CD SPD

Level 6
+6% Frost Relic DMG

Level 8
+8% Frost Relic DMG

Level 10
Frost Relics activate 1 additional time

PLANET

Level 2
+8% Planet DMG

Level 4
+10% Planet DMG

Level 6
+12% Planet DMG

Level 8
+14% Planet DMG

Level 10
+16% Planet DMG
+12% Planet ATK SPD

PRECISION

Level 2
+4% Critical Chance

Level 4
+6% Critical Chance

Level 6
+8% Critical Chance

Level 8
+10% Critical Chance

Level 10
+30% Critical DMG

COMPANION

Level 2
+6% Companion DMG

Level 4
+8% Companion DMG

Level 6
+10% Companion DMG
+15 Companion DEF

Level 8
+12% Companion DMG
+20 Companion DEF

Level 10
+20% Companion DMG
+100% Companion Revive SPD

EMBER

Level 2
Activate Flame Touch: Inflict Burn on Fire DMG dealt (exclude debuffs, 2s CD)

Level 4
+6 Fire DMG

Level 6
+150% Flame Touch CD Haste

Level 8
+8 Fire DMG

Level 10
Burn now deals 28% Fire DMG instead of 18%

STORM CLOUD

Level 2
Activate Storm Cloud: Summon clouds that strike enemies, dealing 110% Lightning DMG each sec
Recover 5% of Capacity every 5s in combat

Level 4
+8 Storm Cloud Capacity

Level 6
+12 Storm Cloud Capacity

Level 8
+16 Storm Cloud Capacity

Level 10
+20 Storm Cloud Capacity
Storm Cloud now strikes twice on each activation

GUARDIAN

Level 2
+6 DEF

Level 4
+7 DEF

Level 6
+8 DEF

Level 8
+10 DEF

Level 10
+12 DEF
+5% Ignore DEF

ACADEMY

Level 2
+8 Grimoire Haste

Level 4
+12 Grimoire Haste

Level 6
+16 Grimoire Haste

Level 8
+20 Grimoire Haste

Level 10
+15% Grimoire DMG
+8 MP Regen

SOLAR BLADE

Level 2
On Direct ATK or Grimoire hit, throw a Solar Blade:
Deals 115% Fire DMG (5 Max)

Level 4
+6% Solar Blade DMG

Level 6
+8% Solar Blade DMG
+1 Max Solar Blade

Level 8
+10% Solar Blade DMG
+2 Max Solar Blade

Level 10
+12% Solar Blade DMG
+6 Max Solar Blade