This SOUTH HELL Full Walkthrough gives you the exact path to survive South Park Elementary and unlock the basement exit. To win, you must break out of the starting cellar, loot four colored keys hidden across school lockers, and bring each one back down to the padlocked door while evading a grotesque version of Cartman.
Cartman wanders the halls relentlessly, listening for running footsteps and opening doors. Using sound cues, defensive gadgets, and safe hiding spots will keep you alive long enough to undo all four locks and reach freedom.
SOUTH HELL Full Walkthrough – School Escape Guide
Escaping the Basement Cellar
Your run begins trapped in a dirty underground cell with boarded-up openings. Turn around from the metal cot to find a rusty crowbar lying on the concrete floor near two hot water heaters.
Pick up the crowbar and approach the wooden planks blocking the stairwell passage. Press and hold the interact key (E) to pry off each board one by one until the entryway clears.
Once the boards fall away, walk up the short steps to examine the heavy steel exit door. This door requires four separate colored keysโBlue, Green, Red, and Yellowโto release its padlocks.
Climb the remaining concrete stairs through the maintenance room door to enter the ground floor of South Park Elementary.
Key Game Mechanics and Survival Equipment
Every hallway and classroom contains green lockers that you can open by pressing E. Searching lockers yields cash, spare flashlight batteries, utility gear, and the four essential exit keys.
| Item | Location / Source | Primary Function |
|---|---|---|
| Crowbar | Cellar floor beside heaters | Removes the wooden boards blocking the stairwell |
| Colored Keys (4) | Randomized green lockers | Unlocks the Blue, Green, Red, and Yellow basement door padlocks |
| Bear Trap | Locker loot | Placed on the floor to snare Cartman and stun him temporarily |
| Alarm Clock | Locker loot (Music Room / AV) | Windup decoy that rings after 10 seconds to draw Cartman away |
| Fried Chicken | Cafeteria tables | Bait item thrown on the floor that Cartman stops to eat |
| Spare Battery | Lockers and Gym | Press B to recharge your flashlight when the battery bar runs low |
Listen closely whenever you enter a hallway, as a locker hiding an exit key emits a faint metallic jingling sound. If Cartman catches you while carrying a key, you drop it immediately on the floor.
When Cartman approaches, quickly step inside an empty green locker to hide. Watch his patrol path through the horizontal door slats, but do not exit until his heavy breathing fades away.
If Cartman spots you hiding and yanks the locker door open, a quick-time event triggers instantly. Mash the Spacebar rapidly to break free from his grasp before he finishes you off.

Cartman’s face peering through the locker ventilation slats
Searching the School and Finding the Keys
The school is divided into distinct wings connected to the central entrance lobby, which displays a large “South America Elementary Home of the Cows” banner. Systematically clear rooms row by row so you do not get turned around during chases.
Begin by searching the Main School corridor, checking the Art Room, Kindergarten classroom, and Nurse’s Office. Keep an eye out for bear traps and set one in narrow doorways to guard your escape routes.
Whenever you collect a key, head straight back to the maintenance room stairs to slot it into the matching basement padlock. Returning keys immediately prevents you from losing your progress if Cartman ambushes you in the corridors.
Head past the gymnasium into the Cafeteria and Kitchen area. Search the cafeteria tables to pick up a bucket of fried chicken, which acts as an emergency distraction tool.

Grabbing a bucket of fried chicken from a cafeteria picnic table
Continue through the Theater, the Backstage AV studio, the Music Room, and the Computer Lab. If you lose track of the remaining keys, walk quietly down corridors until you hear the distinct key rattle from nearby lockers.
The Boys Locker Room and Showers area past the Gym contains several banks of lockers. Sweep each locker bank while checking behind you for Cartman’s flashlight reflections.
Escaping the School
The final key is frequently tucked away in the back of the school Library near the tall bookshelves. Open each locker by the entrance until the prompt confirms “KEY FOUND 4/4”.
The moment you grab the fourth key, red text flashes across your screen and sirens blare. Cartman enters full enrage mode, shouting over the intercom that nobody leaves his school.
Hideouts become ineffective during this final sequence, meaning you must sprint directly toward the basement. The darkness drains your sanity quickly, so keep your flashlight toggled on and stick to illuminated ceiling light pools.
Sprint through the double doors, cross the entrance lobby, and cut through the maintenance room doorway. Race down the concrete stairs directly to the reinforced exit door.
Interact with the final padlock to click the Yellow Key into place. With all four locks cleared, press E on the doorway prompt to escape South Park Elementary and trigger the victory screen.

Unlocking the final yellow padlock on the basement door
