This is my full Subliminal Episode 1 Walkthrough & All Levels/Puzzles guide covering every level you can access from the level select menu. I’ve spent quite a bit of time with the game, so I’m putting everything here in a simple, step-by-step way to help you move forward without getting stuck.
Just a quick note before you jump in:
- This guide focuses purely on getting through each level.
- It’s not tied to any specific ending.
- Some choices can affect your ending, but I won’t go deep into that here.
Let’s get into it.
Subliminal Episode 1 Walkthrough & All Levels/Puzzles
Basement
You’ll start off in a pretty simple setup, but it quickly turns into a multitasking situation.
- Head into the room on your right and plug in the TV (the plug is on the floor).
- Sit and watch the TV — listen carefully for the woman saying “5:35”.
- Go to the clock on the wall and set the time to 5:35.
Now things start happening:
- Whenever you hear a knock, go to that door.
- Press E to open, flash your light with LMB, then press E again to stop interacting — the door should shut.
Phase 2
When you hear the line: “Your focus is ever so slightly slipping”, things get more intense.
- You still need to manage the doors.
- But now, you also need to turn lights back on whenever they go out in either room.
Keep juggling both tasks until it finally ends.
Once everything settles:
- Go through the door near the stairs.
Basement complete. From here, you’ll choose a path — and yes, that choice may matter later.
WaterWorks – Part 1
This section is more movement-based.
- Pick up the Memory Meter using E, then press E again to store it.
- Continue forward and head up the stairs.
- Stand on the scale for about 3 seconds — this unlocks the gate.
- Press the button to open the second gate.
- Walk straight into the water slide.
Now you’ll notice black tar everywhere:
- Use the water cannons (press E to interact, LMB to shoot) and clean it up.
Don’t worry when the slide collapses — that’s supposed to happen.
- Turn around and go up the stairs that are now open.
- Use the scale again.
- Once barriers are gone, go into the water slide again.
WaterWorks Part 1 done.
WaterWorks – Part 2
- When the barriers disappear, head up and try opening the door — it won’t work.
- Go back down and look at the whiteboard.
- You’ll also see numbers painted on the walls nearby.
Put that together and you get the code: 2112.
- Enter 2112 to unlock the door.
- Inside, pick up the light using LMB.
Now the level splits into two paths.
Path 1 – Comply (Follow the narrator)
- Place the light into the sensor above the maintenance hall door.
- Take the light from the green sensor on your left.
- Use RMB to drag the barrier and block the right light detector.
- Place the light into the sensor bar behind you — this opens the exit.
Go through the exit door.
- Open the first door on your right — you’ll end up in a loop.
- Pull the fire alarm to break the loop.
Then follow this path:
- Forward → Right → Left
- Try opening the WaterWorks door (it fails).
- Walk back — the break room will be on your right.
Path 2 – Ignore (Go against the narrator)
- Place the light on the sensor above the Deep Storage doors.
- Take it back so the doors close behind you.
- Place it on the blue sensor around the corner and run through.
- Flip the switch on the right to keep the gate open.
- Power the nearest sensor.
- Take the light from the previous gate.
- Go back and power the earlier blue sensor.
Now move fast:
- Run to the gate.
- Find the elevator shaft.
- Go down floors until the button turns red.
- Walk toward the TV and keep looking at it.
WaterWorks Part 2 complete.
Childhood Memories
This one is more about observation and memory.
- As you walk, pay attention to the colors of the slides.
- Enter those colors into the panel in the same order you saw them.
- This changes every run, so you’ll have to remember it yourself.
Continue forward until you reach the next sections.
- There’s a hidden light to the left of the stairs — grab it.
- Place it into the empty sensor to open doors.
Then:
- Go down the yellow slide.
- A chase starts — keep moving.
- Continue down the red slide.
- You’ll reach a new area.
From here:
- Go up the yellow slide.
- Follow the path and flip the switch.
- Go back the same way you came.
- Climb the net and go over the hole with the wire.
You’ll get a bit of help here:
- Someone assists you with flipping a switch.
Then:
- Go back down.
- Open the door.
Now things get a bit more involved:
- Open notepad (mentally or actually).
- Note every door number and its color.
- Pick up the light above the sensor bar — this acts as your flashlight.
Important part:
- Stay crouched whenever the game tells you to.
Finally:
- Enter the correct number into the padlock using the four colors below it.
- Each color matches a door — that’s your key.
That’s everything covered so far.