This Tiny Bunny Episodes 5 Guide walks through every achievement currently available in Tiny Bunny across Episodes 1 to 5. Almost every achievement in the game is tied directly to story choices, and each episode has its own set of “Contradictory” achievements that require you to pick one of two mutually exclusive outcomes. There are also extra achievements in each episode that reward players for exploring optional interactions or hidden scenes.
Tiny Bunny Episodes 5 Guide – Endings, Achievements
Tiny Bunny – Episode 5 Achievements
Episode 5 is the most complex chapter in the entire game. It branches heavily depending on whose route you followed earlier, which clues you collected, and which objects you interacted with across the previous episodes. Many achievements here depend on choices made long before Episode 5 starts, so it’s normal to miss several on your first run.
True Detective 5
You examined every object available in Episode 5.
Just like in Episode 4, Episode 5 splits into multiple routes, and each of them contains its own set of interactable items. You need to explore every optional object across all versions of this episode to unlock the achievement.
Important object list:
Katya Route:
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Five objects in Katya’s house
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Aquarium (Feed > Feed again)
Doctor Pavlov
You spared Zhylka.
During Anton’s house segment, you’re given a choice to either kill or pity the dog. Choosing mercy unlocks this achievement.
Gerasim
You killed Zhylka.
The other outcome of the same choice. Choose the violent option to unlock it.
Melody of Love
You chose Polina.
This achievement comes from the school fork where you are asked to pick between Polina and Katya.
Lame Cupid
You chose Katya.
Choosing Katya at the same fork gives you this achievement.
Bard
You played the guitar.
Weak, Davie504?
You played the guitar perfectly.
Punk
You intentionally ruined the guitar tuning.
Talentless
You refused to play the guitar.
These four come from Polina’s route, where you get a guitar mini-game in her house. Each achievement represents a different outcome:
To fail instantly (Talentless):
Simply surrender at the start of the mini-game.
To ruin the guitar (Punk):
Miss any note early, but don’t surrender. Ruining a single sequence is enough.
To play perfectly (Weak, Davie504?):
You must complete all sequences without a single mistake. The inputs are:
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6 4 3 2
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1 5 6 5 1
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3 4 2 6 1 2
Complete them smoothly to unlock the perfect performance.
To simply participate (Bard):
Play the guitar successfully without aiming for perfection. Completing the first sequence is enough.
Aquaman
You fed the fish.
Unlocked only in Katya’s route. Inspect the aquarium and feed the fish twice during the sequence.
Delicious!
You cooked dinner.
I Have Paws
You ignored the dinner.
Blew-Chef
You burned the dinner.
These come from Katya’s cooking minigame. There are three outcomes:
To cook successfully:
Turn off the stove at the correct time.
To burn the dinner:
Let it burn three consecutive times.
To ignore the dinner:
Walk away or intentionally avoid interacting with the stove.
Red Pill
You took Polina’s pills.
Blue Pill
You took Katya’s medicine.
Healthy Lifestyle
You refused Polina’s pills.
You Refused the Medicine
You refused Katya’s pills.
You encounter these choices depending on the route.
In both cases, accepting the medicine pushes you toward one of the shared endings. Refusing keeps the story moving deeper into Episode 5’s unique routes.
Sherlock
You collected all evidence.
I Don’t Believe It
You failed to collect the evidence.
This only appears if you took the policeman’s phone number back in Episode 1. After the nightmare in Anton’s house, you get the option to call Tikhonov. To qualify for Sherlock, you must have gathered every major piece of evidence across the entire game:
Required evidence list:
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Police officer’s number (Episode 1 refrigerator)
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Vova’s mitten
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The tape
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Semyon’s signet ring
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Katya’s photo
If even one of these is missing, you automatically get “I Don’t Believe It”.
Romeo + Juliet
You let your friends inside.
Gentleman
You opened the door for Polina.
Hodor
You refused to let them in.
These are tied to the scene immediately after the nightmare sequence. The game gives you several options for opening or refusing the door. Each choice leads to a different achievement.
Exorcist
You took the cross.
Pagan
You took the amulet.
Wormwood Star
You used the cross.
Egoist
You used the amulet yourself.
Altruist
You gave the amulet to your sister.
These appear in the final set of decisions in Episode 5 and depend on which protective charm you chose to rely on. Selecting between the amulet and the cross determines the first pair, while using or giving away the charm determines which of the final achievements you get.
Tiny Bunny Episodes 1 to 4 Guide – Endings, Achivements
Each episode contains two types of achievements:
Contradictory achievements
These are tied to major decisions where you must pick one of two opposing outcomes. Choosing one path locks out the other until a replay.
Additional achievements
These require optional actions, full exploration, secret interactions, or collectibles.
The guide below organizes every achievement by episode, explains the conditions behind each unlock, and gives you the quickest way to obtain them without spoiling the story.
Episode 1 – Contradictory Achievements
Where are you, Vova?
Pick up the mitten from the tree. It’s tied to the earliest exploration choice in the episode.
Run, save yourself
After grabbing the mitten, choose to run from the tree. As long as you back away from the situation instead of interacting further, this unlocks immediately.
Damn Tape
Tune the television properly. You simply need to interact with the TV until the protagonist records the relevant segment.
Neverland
Spend the evening with your sister. This requires finding the tape first, then choosing to join her instead of ignoring her.
Episode 1 – Additional Achievements
Useful Connections
Take the note from the refrigerator while your mother is not in the room. Timing this interaction is the entire requirement.
Secret Message
Interact with the radio repeatedly while your mother is still present. After a few tries you’ll hear a fragment of a counting rhyme, which triggers the achievement.
True Detective 1
Examine every interactive object in Episode 1. As long as you don’t rush the story and click everything fully, this unlocks by the end of the chapter.
Episode 2 – Contradictory Achievements
Sweetness
Accept the Turbo candy from Alisa. The moment you take it, the achievement is logged.
Nasty
Refuse the Turbo candy. The game treats this as a separate path, so skipping the candy unlocks the counterpart.
Left Crown
Hit Semyon during the school confrontation. Choosing force immediately triggers this achievement.
Humiliated and Insulted
Endure the bullying without fighting back. This is required for the “Bunny” route and is the opposite of the Left Crown outcome.
Knight!
Choose Polina for the date. Before this option appears, you must stand up to Semyon earlier in the story; otherwise the route is locked.
Adventurer!
Choose Alisa for the date. Just like with Polina, you must fight back against Semyon for this branch to become available.
Masked Show
During the Bunny route, put on the mask. This single choice unlocks the achievement.
Right Funeral
Send Semyon away and choose Alisa in the previous decision. This leads to a fight, and winning it unlocks the achievement.
You Were Unlucky
Send Semyon away but choose Polina instead. Losing the fight creates this branch.
Episode 2 – Additional Achievements
True Detective 2
Explore every object in Episode 2. Even if you miss a minor cutscene in the gallery, the game still awards the achievement if all core interactions are completed.
Episode 3 – Contradictory Achievements
You Missed the Lecture
Choose to skip the policeman’s lecture.
My Precious!
Obtain Semyon’s signet ring. Interact with the folder only when Tikhonov isn’t watching.
Keep Your Mouth Shut
Remain silent after the lecture. Pick the quiet option whenever the dialogue prompts it.
Van Gogh
Draw Alisa or Harelip during the sketching scene.
Oh, Lucky You!
Win rock–paper–scissors with Roma. This requires having taken the Turbo candy earlier.
Burdock
Lose the game to Roma while also having taken the candy.
Shaman King
Accept the amulet from Polina.
Skeptic
Refuse Polina’s amulet.
Brother
Lose the console game to your sister. Simply let her win.
You Upset Your Sister
Turn off the console or win the game.
Voltron Team
Choose Roma during the branch selection.
Muse
Choose Polina while on Roma’s path. The combination of earlier choices determines whether this option appears.
Episode 3 – Additional Achievements
A Rifle Is a Celebration
Draw Letov during the sketching options.
You’re Not My Brother
Draw Bodrov instead.
The Last Hero
Draw Tsoi, completing the trio of drawing-related achievements.
Disposal
Eliminate every duck in the shooting segment. A common trick is switching to windowed mode to slow the timer, but the achievement works either way.
True Detective 3
Examine all interactive objects across Episode 3. As always, patience and full exploration guarantee success.
Episode 4 – Contradictory Achievements
The Three Musketeers
Invite Byasha to join you.
The Third Wheel
Leave Byasha behind.
Law and Order
Choose to side with the police. This is only available in Roma’s route.
There Is No Guaranteed Achievement
Go to the garage instead of the police. This option appears only if Byasha accompanies you.
Strawberry
Try to save Katya. This requires repeatedly spamming the action keys during the scene.
Minced Meat
Fail to save Katya by doing nothing.
Survivor
Escape Romka while carrying the amulet you received earlier.
Schoolboy Killer
Trigger Ending #1 by entering the scene without the amulet.
Mr. Hyde
Accept the mysterious treat.
Dr. Jekyll
Refuse the treat. This path isn’t compatible with the Bunny route.
Episode 4 – Additional Achievements
The X-Files
Attempt to save Katya, then use the Polaroid won from Roma to obtain the braid photo.
Dementiy!
Find and catch the pig during Polina’s branch.
True Detective 4
Inspect every object available in Episode 4. Some scenes require careful scanning to avoid missing hidden interactions.