War of Genesis Idle Loot Item Selling Profit – Price List

When I started playing War of Genesis: Idle Loot, one question immediately came to my mind: how much can you actually earn by selling the items you find? Since the game is built around collecting loot and progressing over time, I wanted to track the results from the beginning instead of simply guessing whether item selling was profitable.

So, I decided to look at the numbers day by day. This isn’t meant to be a guaranteed money-making guide because item prices, drops, and market conditions can change. Instead, this is a look at what happened during my first three days of tracking loot sales, including the items sold, playtime, daily earnings, and average income per hour.

After three days, the results became much more interesting than they were on the first day. My hourly average increased as I continued playing, found better items, and had more valuable loot available to sell.

War of Genesis Idle Loot Item Selling Profit – Price List

This is my personal profit tracking experiment based on playing War of Genesis: Idle Loot from the early days of the game’s release.

I’ve played similar loot-focused games before, so I wanted to see how this one compared when it came to item selling and progression. My early impression of the game has been positive, and I enjoy the overall gameplay loop.

However, one thing I noticed during my time playing was that leveling can feel quite slow. That makes progression something you need to be patient with, especially during the early stages.

For this experiment, I’m mainly focusing on money earned from selling items, with the final sale amounts taking commission into account.

Day 1 – My First 14 Hours

My first day was mostly about getting started and seeing what kind of items I could find.

After playing for 14 hours, I managed to sell three notable items.

Items I Sold

  • Top-tier Wind Gem — 21.84 RUB
  • Top-tier Destruction Gem — 10.64 RUB
  • Royal Mage Boots (Tier 4) — 21.75 RUB

Day 1 Results

  • Playtime: 14 hours
  • Total Playtime: 14 hours
  • Earned Today: 54.23 RUB
  • Total Earned: 54.23 RUB

When I divided my total earnings by my playtime, my average came out to approximately:

3.87 RUB per hour

The first day obviously wasn’t a huge result, but it gave me a starting point. At this stage, I was still early in the game and didn’t have access to a large amount of valuable loot.

Day 2 – Better Sales and a Big Increase

The second day was much better.

After another 14 hours of playtime, I had several valuable gems and equipment pieces available to sell. The difference compared to Day 1 was immediately noticeable.

Items I Sold

  • Top-rank Wind Gem — 29.27 RUB
  • Top-rank Vitality Gem — 26.34 RUB
  • Top-rank Life Gem — 28.58 RUB
  • Top-rank Abundance Gem — 18.64 RUB
  • Radiant Blessing Necklace (Tier 3) — 29.92 RUB
  • Top-rank Wind Gem — 26.19 RUB

Day 2 Results

  • Today’s Playtime: 14 hours
  • Total Playtime: 28 hours
  • Earned Today: 158.94 RUB
  • Total Earned: 213.17 RUB

This was a major improvement over my first day. My total earnings had passed 200 RUB, and the average hourly income also increased significantly.

Average income after 28 hours: 7.61 RUB per hour

I also spent 80 RUB during this period on DLC. I purchased it partly to support the developers and partly because it helped speed up my progression.

So, while my total sales were increasing, it’s important to remember that I also had an expense during the experiment.

Day 3 – My Best Day So Far

By Day 3, I started seeing some of my best results yet.

The loot I sold included higher-value equipment alongside several useful gems. This helped push my daily earnings higher than either of the previous days.

Items I Sold

  • Topaz Staff (Tier 5) — 47.89 RUB
  • Top-rank Gem of Fortitude — 15.38 RUB
  • Top-rank Gem of Life — 24.48 RUB
  • Training Quiver (Tier 5) — 46.15 RUB
  • Rare Bracelet of Wisdom (Tier 3) — 38.38 RUB
  • Improved Gem of Resistance — 20.00 RUB

Day 3 Results

  • Today’s Playtime: 14 hours
  • Total Playtime: 42 hours
  • Earned Today: 192.28 RUB
  • Total Earned: 405.45 RUB

After reaching 42 total hours of playtime, my average earnings had increased again.

Average income after three days: 9.65 RUB per hour

For me, this was the most interesting part of the experiment. The average wasn’t staying at the Day 1 level. As I continued progressing and finding better loot, the overall hourly average kept climbing.

My Earnings After 3 Days

Here’s how my results looked after the first three days:

Day Playtime Daily Earnings Total Earnings
Day 1 14 Hours 54.23 RUB 54.23 RUB
Day 2 14 Hours 158.94 RUB 213.17 RUB
Day 3 14 Hours 192.28 RUB 405.45 RUB

Overall Statistics

  • Total Playtime: 42 hours
  • Total Earned From Sales: 405.45 RUB
  • Total DLC Expense: 80 RUB
  • Average Earnings Per Hour: 9.65 RUB

My biggest takeaway so far is that the early results don’t tell the whole story.

On the first day, my earnings were relatively low, with an average of just under 4 RUB per hour. But after continuing to play and getting access to better drops, my second and third days produced significantly better results.

The most valuable items obviously made a difference. Equipment such as the Topaz Staff and Training Quiver, along with high-ranking gems, helped increase my earnings much faster than the loot I was selling during the first day.

That said, I wouldn’t treat these numbers as a promise of how much every player will earn. Your results can depend on the items you find, their market value, how long you play, and what happens with prices over time.

Based on my first three days, I would say that selling loot becomes more interesting as your progression improves.

The beginning was slow, both in terms of leveling and earnings. But as I continued playing and started finding better items, the amount I earned increased substantially.

After 42 hours, I had generated 405.45 RUB in total item sales, giving me an overall average of 9.65 RUB per hour.

For now, I’m going to continue tracking my results because three days is still a very small sample. I’m particularly interested in seeing whether the hourly average continues increasing once I reach higher levels and start finding even more valuable equipment.

If you’re playing War of Genesis: Idle Loot yourself, my advice is not to judge the selling potential entirely from your first few hours. The early game can be slow, but better loot can start changing the numbers as you progress.