Hi Guys, Today, we will tell you the World of Cultivation Trello & Beginner Guide Wiki. Trello is basically your behind-the-scenes guide to the game: It explains systems like Gamepasses System, Qi Realms, Skills. Shows how weapons and upgrades are supposed to work and Lists future updates, balance changes, and planned features
World of Cultivation Trello Link
https://trello[dot]com/b/pamdrw4w/world-of-cultivation
Simply remove “[dot]” and replace it with a normal “.”, then paste it into your browser.
Beginner Guide
Gamepasses System
This game currently uses 3 gamepasses, each tied to a specific premium feature.
Qi Vision Filters
This gamepass lets players customize their Qi Vision by turning specific display categories on or off.
The available filters are: Names, Sects, Health, Auras, Realms, and Cultivation.
Important: this pass only unlocks filter customization. It does not bypass normal progression. If a player has not unlocked a feature through gameplay yet, that feature still cannot be viewed even if the gamepass is owned.
Inner Restraint
This gamepass allows players to manually reduce their displayed and effective power level by setting a restraint percentage.
This affects the player’s visible realm presentation and also scales important combat stats server-side. It is mainly used to hide true strength, appear weaker than normal, or to pvp.
Spirit Gate
This gamepass allows players to open a temporary portal linked to a selected teleport location.
The gate stays open for a short time (10s), has a cooldown (10s), and can be used as a fast travel tool.
It is designed as a convenient mobility feature rather than a permanent teleport unlock.
Raid System
The game has two different raid systems: Player Raids and NPC Zone Raids.
Player Raids
Player raids are triggered when a player causes enough destruction inside a protected zone.
The system tracks destroyed voxels in that zone, and once the destruction reaches a threshold, the zone sends defensive NPC reinforcements after the attacker.
These guards:
spawn around the attacking player,
belong to the zone’s defensive faction,
directly target the player who caused the raid.
Player raids are zone-based and controlled server-side.
They also use cooldowns and inactivity resets.
If the player leaves the zone, dies, or becomes inactive for too long, the raid state is cleared.
NPC Zone Raids
NPC zone raids are autonomous faction attacks between NPC groups.
At random intervals, a valid zone can be attacked by an enemy faction depending on that zone’s alignment.
Example:
- Heavenly zones can be attacked by Demonic raiders
- Demonic zones can be attacked by Heavenly raiders
During an NPC raid:
- attackers spawn at the edges of the zone,
- defenders may arrive later as reinforcements,
- both sides fight for control of the area,
- the raid ends when attackers are defeated or when the raid timer expires.
Shared Raid Rules
Both raid systems are designed to avoid overlap and chaos.
A zone usually cannot run conflicting raid states at the same time.
Raid activity is announced globally through the raid announcement system, so players are informed when a zone is attacked, reinforced, or secured.