Little Nightmares III 25 Doll Locations and Hidden Rewards

When Little Nightmares III finally released its full version, longtime fans immediately started hunting for the most elusive collectables in the game — the Dolls. These small porcelain figures are more than atmospheric props scattered through Low and Alone’s nightmare journey. Collecting all 25 is tied to multiple achievements, including Toybox, Candy Shop, Filed Away, and Loose Threads, and unlocks hidden lore fragments that deepen the unsettling world of Pale City’s ruins.

Finding them all, however, isn’t straightforward. They’re placed in quiet corners, behind misdirected routes, and beneath the game’s cinematic camera angles that love to hide secrets in plain sight. Below is a comprehensive, reimagined walkthrough that’ll take you through every chapter and every doll, designed for both first-time explorers and 100% completionists.

Little Nightmares III 25 Doll Locations and Hidden Rewards

Each doll counts toward your overall collectible progress, but several chapters also reward you for finding every one within their boundaries. Some are impossible to backtrack to, so careful exploration is key. You’ll know you’ve picked one up when the telltale chime echoes, but don’t expect obvious glows or indicators — Little Nightmares III still hides everything with that same cruel subtlety the series is known for.

The breakdown below follows the story sequence from Necropolis to The Institute.

Chapter 1: Necropolis (5 Dolls)

The game opens in the shattered remains of the Necropolis, where wind, concrete, and silence dominate.

The First Ladder – After scaling the tall ladder near the start, don’t head inside yet. The first doll rests quietly near the wall where the dust settles.

The Elevator Chamber – Post-hand scare, descend with the elevator and break the cracked wall on the left using Alone’s wrench. A tiny room inside hides the second doll.

The Fan Stairwell – In the massive room with the giant floor fan, climb the stairway beside it instead of continuing upward by umbrella. The collectible sits on the landing.

The Cell Section – Once Low briefly gets trapped, regain control and head left past the rocking horse into a dim side room. You’ll find the doll waiting on the floor.

Final Corridor Escape – After the umbrella glide near the end of the chapter, walk down the distant corridor away from the camera. A lone doll marks the end of Necropolis.

Chapter 2: Candy Factory (5 Dolls)

The Candy Factory introduces one of the most memorable visual shifts in Little Nightmares III — sterile colors, mechanical rhythm, and a deceptively cheerful setting.

Above the Supervisor’s Office – Early in the level, detour from the right-hand path and climb the filing structures toward the upper walkways. The first doll is tucked left, behind the storage crates.

The Freezer Room – During the segment with stacked dinner trays, head to the back right corner before grabbing the fuse.

Two-Fuse Elevator Exit – Once you activate and ride the dual-fuse lift, climb through the window above instead of following the main route down. The doll is just inside.

Surveillance Floor – In the monitoring room, wait for the Supervisor to leave, then drop to the lower floor. The small room left of the monitor bank contains another doll.

After the Boss Fight – When the corridor quiets and the music dies, open the last door on the left. On a cluttered worktable sits the final Candy Factory doll.

Chapter 3: Carnevale (10 Dolls)

Carnevale is the largest chapter and home to nearly half the dolls in the entire game. It’s dense, theatrical, and constantly trying to distract you with spectacle — exactly where the designers hide their collectibles.

Hallway Restroom – Break the glass panel on the right of the opening corridor to access a side restroom. A doll waits on the tiled floor.

Observatory Dartboard Room – In the observatory with the dartboard, climb the cabinets near the exit and crawl through the ceiling vent to a hidden room.

Hanging Bathtub Chamber – Ignore the low opening beneath the door. Instead, head across the room and through the high crack by the bathtub’s rope.

Dark Staircase Descent – After Alone opens the heavy door for Low, go down the left staircase into the dead-end corner. Another doll rests in the shadows.

Rooftop Pipe Crossing – Before leaving for the carnival rooftops, turn toward the screen and slip through a gap in the metal wall. The collectible waits outside view.

Piano Puzzle – In the dim corridor with the piano, press every key from left to right. A nearby bookshelf slides open, revealing a hidden chamber with a doll.

Balloon Passage – After crawling through a vent and spotting two balloons, climb the wooden slats on the left to reach a small tucked platform.

Dentures Pool Well – Before the rollercoaster cutscene, interact with the well handle to descend into a bizarre flooded space. The doll sits just beyond.

Hidden Vent Light – Past the steam traps, notice the faint light glowing in the lower right. Crawl through to a short vent section for another doll.

Chandelier Lift Area – In the final interior stretch lined with bottles, check before the Lady Statue corridor. The last Carnevale doll hides there.

Chapter 4: The Institute (5 Dolls)

The final chapter’s mood is oppressive — sterile halls and faint electrical hums. These last five collectibles finalize the completion set and unlock the last pair of achievements.

Hallway Entrance – In the first corridor where you’re meant to pull a large wooden plank, look across to the opposite doorway. In the second room sits the first doll beside a lamp.

Magic Doll Sequence – In the prison wing, throw the special magic doll through the small window to trigger a scene change. Once done, return to the children’s TV room to find this hidden collectible now active.

Shutter Door Fuse Puzzle – After opening the shutter, move the trolley under the vending machine to climb and grab the doll from above.

Vine Corridor – After escaping the boss’s second chase, ascend the vines and head left up the corridor that recedes from view. The collectible lies beside a lever.

Elevator Finale – Near the long elevator and narrow plank crossing, enter the wall cavity to find a gold key and the final doll. Collecting this one triggers the Filed Away and Loose Threads achievements if you’ve been thorough.

Common Questions

Do dolls affect gameplay or endings?
No, they’re tied to achievement progress and lore unlocks rather than narrative branching.

Can I collect them after finishing the game?
Yes. Each chapter allows replay from the main menu, and any dolls already gathered remain saved.

Are there visual cues like glowing effects?
None — which makes exploration and camera awareness crucial.

What makes Little Nightmares III’s collectibles fascinating isn’t just how well-hidden they are, but how naturally they blend into the world. Each doll feels like a part of the environment — forgotten relics of children who once lived in these cursed places. Tracking down all 25 isn’t just a checklist task; it’s a deeper way to absorb the level design, atmosphere, and storytelling that define this haunting sequel.