Raven 2 Classes Guide – Tier List, Best Classes Skills

This Raven 2 Classes Guide covers every class’ role, core mechanics, best use-cases for PvE and PvP, skill priorities, stat/gear priorities, teammate synergies, counters, and practical tips to progress from early game into endgame. Read the class section you care about or use the summary at the end to pick a class quickly.

Raven 2 Classes Guide – Tier List, Best Classes Skills

1) Archer / Ranger (sometimes labelled Night Ranger)

Role: Ranged physical DPS — high basic-attack scaling, strong single-target and AoE with certain actives.
PvE: A (excellent for clearing and single-target DPS)
PvP: A (can dominate with mobilities, snares, and dev-kit legendary abilities)

Archer revolves around buffing basic attacks, attack-speed synergies, debuffing enemy defenses/resistances, and mobility tools. Many archer skills apply slows, shackles or fan-shaped basic-attack AoEs that convert single-target damage into monstrous multi-target output during windows.

skills / priority:

  1. Early: attack-speed and crit passives (Hawkeye, Sharp Arrow) to increase consistent DPS.
  2. Mid: mobility/slow combos (Nimble Body, Mortal Blow) to kite and lock targets.
  3. Heroic: crowd-control/immobilize (Raven Claw / shackle) for PvP.
  4. Legendary: basic-attack AoE transform (fan-AoE) — game-changing for both PvE and PvP.

Stat & gear

  • Priority: Attack, Attack Speed, Crit Rate → Crit Damage secondarily.
  • Secondary: MP pool for sustained skills, then survivability (HP or damage reduction) if you play solo.
  • Enchant/upgrade: items that boost basic-attack multipliers and attack-speed.

2) Divine Caster (Healer / Support)

Role: Healer & support with moderate utility buffs; strong in group PvP and raids.
PvE: B (excellent sustain in groups; low solo DPS)
PvP: S (exceptional due to group-wide heals and powerful debuff immunities on legendary)

Divine Caster trades raw damage for healing, buffs, and debuff management. Signature strengths include large-area heals, healing amplification, crowd debuffs (accuracy reduction on enemies), and a legendary heal that grants debuff immunity — devastating in large-scale PvP.

skills / priority:

  1. Early: single-target and party heals (Holy Bolt, Prayer) to remain survivable.
  2. Mid: MP recovery and outgoing healing amp passives — these extend sustain.
  3. Heroic: party-wide damage reduction, movement buffs, or debuff slows (Punishment, Army of the Goddess).
  4. Legendary: mass heal + debuff immunity for raid & siege resilience.

Stat & gear priorities:

  • Priority: Healing power / Magic Attack (whichever scales healing), MP pool & MP regen.
  • Secondary: Cooldown reduction if available, survivability (HP).
  • Upgrade: gear that increases outgoing heal percentage and reduces MP cost.

3) Assassin

Role: Stealthy high single-target burst and control; fatality-focused with bleed synergy.
PvE: B (good within builds that leverage bleed but requires investment)
PvP: S (top tier when mastered due to stealth, silence, and crowd-control legendaries)

Assassin thrives on stealth, fatality mechanics, bleed damage over time, and high-skill execution. Many of its strongest effects are in rarer/heroic/legendary tiers: silence, multi-target stun, and massive single-target burst.

skills / priority:

  1. Early: movement and fatality-enhancing passives (Shadow Blade, Shadow Step).
  2. Mid: bleed-application skills (Phantom Bloodmark) and damage amplifiers.
  3. Heroic: strong mobility and disable skills (Checkmate – anti-heal, Midnight Reaper – stealth).
  4. Legendary: wide effect silence (Illusion Blade) — game-breaking in PvP.

Stat & gear priorities:

  • Priority: Weapon Attack, Skill Damage, Crit Rate.
  • Secondary: MP pool for stealth and high-cost heroics.
  • Upgrade: anything that increases fatality rate or blood/bleed effectiveness.

4) Deathbringer

Role: Hybrid sustain DPS — converts damage dealt into self-healing; strong PvE sustain.
PvE: S (excellent sustain and AoE, great for solo and farming)
PvP: A (useful due to survivability and silence/strong debuffs)

Core mechanics:
Deathbringer converts damage to healing and has spectre/familiar effects that add free damage. The class also offers significant defensive heroics (e.g., at-low-HP invulnerability) and strong silence/ruin debuffs.

Key skills / priority:

  1. Early: damage-to-heal passives and skill that heals on hit.
  2. Mid: pandemic-style AoE and spirit-spear variants that multiply healing.
  3. Heroic: self-protect (Final Requiem), silence/strong burst (silencing heroic active).
  4. Legendary: range and AoE extensions that dramatically increase farming speed and survivability.

Stat & gear priorities:

  • Priority: Magic / Skill Damage (for spell-scaling heal conversion), Max HP, HP recovery.
  • Secondary: MP pool, cooldown.
  • Upgrade: passives that boost outgoing healing and incoming resistances

5) Berserker

Role: High burst melee DPS with knockdown/airborne crowd control; excels in burst windows.
PvE: A (powerful AoE and clears with heroic transforms)
PvP: S (knockdown/airborne on multiple targets is devastating in group fights)

Core mechanics:
Berserker’s identity is massive damage output paired with powerful CC (knockdown/airborne) that effectively locks enemies for follow-up. Many heroics convert basic attacks into AoE and heal the Berserker, enabling sustained aggression.

Key skills / priority:

  1. Early: spin / area melee basics (Wild Slash), and knockdown basics to speed clears.
  2. Mid: blood-taker passives and HP-siphon actives for sustain.
  3. Heroic: Tempest/enrage mode for attack-speed + damage, Rising Slash for PvP CC.
  4. Legendary: mass knockdown (Furious Attack) — top-tier PvP tool.

Stat & gear priorities:

  • Priority: Physical Attack, Skill Damage, Max HP (to survive close combat).
  • Secondary: Attack Speed, HP recovery rate.
  • Upgrade: items that increase damage to knocked/down targets and sustain.

Team synergies & counters:

  • Synergy: Healer and Vanguard to maintain frontline, Archer/Destroyer follow-up for AoE.
  • Counters: High-mobility ranged classes that can kite (Archer) or interrupt/stun before knockdown lands.

Play tips:

  • Berserker wants to time enrages/heroic windows; engage when CC and ally follow-up are aligned.
  • Invest in passives that grant on-hit HP recovery to reduce potion dependency.
  • Use knockdown strategically in guild wars to disable priority targets.

6) Vanguard

Role: Main tank / crowd-control frontline; aggro manager and utility support.
PvE: B (excellent for dungeons but low solo clear speed)
PvP: A (essential in large fights for draw-and-protect tactics)

Core mechanics:
Vanguard pulls, stuns, and applies barrier and damage reduction. It often supplies defensive cooldowns and team protection, and has fatality mechanics that chain aggro to nearby enemies.

Key skills / priority:

  1. Early: defensive tactics passives and small pulls to group mobs.
  2. Mid: barrier skills, stuns, and strategic response passives.
  3. Heroic: reflect shields, larger barriers, or multi-stun legendaries (Guardian’s Wall).
  4. Legendary: multi-target stuns / mass protection for siege fights.

Stat & gear priorities:

  • Priority: Max HP, Defense / Damage Reduction, Barrier strength.
  • Secondary: Aggro-related stats (if present), cooldown reduction.
  • Upgrade: survivability enhancers and barrier potency.

Team synergies & counters:

  • Synergy: Must-have for high-end raid compositions — pairs with DPS and Divine Caster for sustain.
  • Counters: Heavy single-target burst that can bypass barrier timing; long-range snipers who avoid pulling.

Play tips:

  • Use the Vanguard’s pull/fatality passives for speed clearing in dungeons when paired with a DPS.
  • In PvP, time reflect shield to punish hard-hitting foes and coordinate stuns with team burst.
  • Vanguard is gear-hungry for mid to late game usefulness; partner up early.

7) Elementalist

Role: High skill-damage caster with elemental versatility (fire/ice/lightning) and heavy status applications.
PvE: A (very strong AoE and boss tools)
PvP: S (devastating debuffs like shock, freeze and skill-resist down make it a top PvP caster)

Core mechanics:
Elementalist uses multiple element types to inflict burn, shock, chill, and conductor debuffs. Many skills scale with skill damage and rely on MP management. Heroic modes amplify all elements and massively increase the potency of status effects.

Key skills / priority:

  1. Early: Firebolt/Frostbite to establish element combos; get MP regen (Regenerate/Clear Headed) ASAP.
  2. Mid: Enchant Core / mana-unleash passives that grant follow-up elemental spheres or extra hits.
  3. Heroic: Storm Calling (shock) or Blizzard Circle for sustain and debuff immunity windows.
  4. Legendary: Final Destruction — massive multi-target damage + extended status durations.

Stat & gear priorities:

  • Priority: Magic Attack / Skill Damage, MP pool & MP Regeneration.
  • Secondary: Skill Speed (to cast more often), Magic Crit if applicable.
  • Upgrade: gear that extends status durations and multiplies skill damage.

Team synergies & counters:

  • Synergy: High-burst DPS and tanks that allow casting safely; Divine Caster to negate high incoming CC.
  • Counters: Anti-caster interrupts or burst that prevents channelling; classes that reduce status effects.

Play tips:

  • Buy early MP recovery passives — Elementalist is punished by poor MP management.
  • Prioritize skills that add follow-up attacks or increase status durations for PvP dominance.
  • Alternate element rotations to keep pressure and stack multiple status effects.

8) Destroyer

Role: Heavy ranged/melee hybrid DPS with insane endgame potential and utility debuffs.
PvE: A (massive endgame burst, great for boss and mob clearing when kitted)
PvP: S (applies accuracy reduction, healing reductions, knockdowns — a kit designed to dismantle teams)

Core mechanics:
Destroyer combines high damage with crippling debuffs: accuracy reduction, incoming healing reduction, knockdowns and target-specific percent-HP damage. Its heroics and legendary abilities often apply multiple debilitating effects simultaneously.

Key skills / priority:

  1. Early: Fatality / Decimator passives to elevate early damage via scoring kills.
  2. Mid: Overcharge / Quick Draw to augment basic attacks and AoE coverage.
  3. Heroic: Pain Bomb and Danger Close — apply massive accuracy and healing reductions.
  4. Legendary: Apocalypse — percent-of-current-HP additional damage, tank-melter.

Stat & gear priorities:

  • Priority: Physical/Magic Attack depending on variant, Skill Damage, and accuracy amplification.
  • Secondary: MP for heavy heroics, cooldown.
  • Upgrade: stats that increase fatality rate and effects that scale percent-HP damage.