The Schedule 1 Halloween Update Guide isn’t just a seasonal add-on. Instead of temporary content that disappears after the holiday, this patch expands the core game in lasting ways. It deepens exploration, creates new progression paths, introduces a fresh antagonist, and adds one of the strangest NPCs the game has seen so far. This guide walks you through every major addition in the update, how it affects gameplay, and how to make the most out of each new feature.
The Sewer Network
The standout feature of this update is the fully built sewer system running underneath Highland Point. Rather than a small tunnel or single secret area, this is a full sub-map that connects multiple districts, opens up shortcut routes, and sets the stage for future mechanics.
What Makes the Sewer System Important
This isn’t just a thematic location. It fundamentally changes how the world works in three ways:
- Exploration Depth
You now have an entire underground route stretching from Uptown to Westville. It makes movement less predictable and adds hidden paths that experienced players will learn to use to their advantage. - Navigation Strategy
The sewers act as a city-wide network of shortcuts. Once you unlock the entrances, they allow you to traverse Highland Point without constantly dealing with street patrol routes. However, this doesn’t mean the sewers are a safe zone. - Future-Proof Design
It’s clear this system is meant to support future gameplay. The layout feels intentionally designed for future expansions, events, or NPCs.
All Sewer Entrances and Where to Find Them
There are seven access points scattered across the map:
| Entrance Location | Description |
|---|---|
| Under the West Bridge | Edge of the map water-side entrance |
| Central Canal | Mid-city access |
| Side Door Near Ray’s Realty | Hidden side entry |
| Motel Manhole | In front of the motel |
| Casino Manhole | Outside the casino |
| Slop Shop Manhole | Right beside the Slop Shop |
| Town Hall Manhole | Closest entrance to the Sewer King |
Each one connects into the same underground layout, giving you different drop-in points depending on where you are in the city.
A Key Detail to Know Before Going In
Players often assume the sewers are a way to escape law enforcement. They are not. Cops can and will follow you underground, so running into the sewers mid-chase is not a guaranteed escape plan. You can use the network to lose them with enough distance and turns, but don’t rely on it as a magic exit.
How to Get the Sewer Key
All sewer entrances are locked by default. You need a sewer key before you can access any of the manholes or doors. There are three methods to obtain it:
1. The Intended Route (Late-Game Access)
The official method is purchasing the key from Jyn Herd, the City Clerk. The catch is that she only becomes available once you reach Uptown, and that is significantly into the game. You also need to raise your friendship with her before she sells it to you.
2. Early Access: Hidden RNG Key
If you want into the sewers early, there is a second option. A sewer key can spawn in one of fifty random locations around the map. The spawn is unique to every save file, meaning no guides can tell you exactly where it will be. It could be in a trash area, a house, a dropbox, or inside an obscure corner of a building. Finding it is pure luck and rewards exploration.
For speedrunners, this single random element adds a new layer of routing strategy.
3. Early Access: Pickpocketing NPCs
Some crackhead NPCs such as Cranky Frank or Jesse have a very small chance of carrying a sewer key. If you manage to pickpocket them, you can enter the sewers long before the story intends. The odds are low, but the risk and flavor match the game’s chaotic tone.
New Rooftop Access and Vertical Exploration
Before this update, the city leaned heavily on flat travel. That has now changed with five new climbable ladders added to existing buildings. You’ll find new rooftop access at:
- Sauerkraut Pizza
- Crimson Canary
- Highland Medical
- Hank’s Hardware
- Taco Ticklers
These may sound like minor additions, but they change the map flow. You can now move across rooftops, plan ambushes or escapes with more creativity, and access vantage points previously sealed off.
Combined with the sewers below, Highland Point now has genuine vertical gameplay, giving the city a far more layered feel.
The Sewer King: New Minor Antagonist and Mini-Property
Enter the most unexpected character of the update: the Sewer King. This self-proclaimed ruler of the underground lives behind a locked door deep within the sewer maze.
How to Reach the Sewer King
His hideout is located closest to the Town Hall sewer entrance. Once inside, follow the hallway until you reach a graffiti-covered wall with a locked keypad door. There is a code you must enter to access it, but discovering the solution is part of the intended player experience, so this guide won’t spoil it.
What Happens Inside
Once you enter, the Sewer King immediately attacks. Defeat him, and you claim the hideout as your own.
Why This Location Matters
This area acts as a mini-property, offering:
- A working water tap
- A table pre-stocked with meth-related materials
- A moveable throne
- A hidden base that police currently seem unlikely to raid
Right now, it feels like a quirky reward area, but everything about its layout suggests it will gain real strategic value in future updates. It has all the qualities of a long-term stash hub.
The Sewer Goblin
Creepy, unpredictable, and strangely humorous, the Sewer Goblin is a roaming NPC who appears randomly as you explore the sewers. He drops out of vents, screeches at you, and attacks without warning.
How to Stop Him
The goblin has one weakness: meth. Hold meth in your hand when he appears, and he will snatch it, run off smiling, and never bother you again. Once pacified, he essentially becomes neutral toward you permanently, acknowledging you as the rightful sewer ruler.
This mechanic fits perfectly with the game’s absurd balance of dark comedy and grim themes.
This update does more than add Halloween flavor. It strengthens the core foundation of Schedule 1 by introducing permanent systems that enhance exploration, open new strategies, and create narrative hooks for future content.